Searched refs:KEEP_SCISSOR (Results 1 – 1 of 1) sorted by relevance
70 KEEP_SCISSOR = 1, enumerator82 if (!(keepState & KEEP_SCISSOR)) in enter()486 ANGLE_TRY(scopedState.enter(context, destArea, ScopedGLState::KEEP_SCISSOR)); in blitColorBufferWithShader()