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Searched refs:LOCK_READONLY (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DVolume8.cpp160 lock = sw::LOCK_READONLY; in LockBox()
DDirect3DSurface8.cpp174 lock = sw::LOCK_READONLY; in LockRect()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp590 …source->lockStencil(0, 0, 0, PUBLIC) : (byte*)source->lockInternal(0, 0, 0, LOCK_READONLY, PUBLIC); in stretchRect()
600 …byte *sourceBuffer = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, 0, LOCK_READONLY, P… in stretchRect()
610 …byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC); in stretchRect()
692 … unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC); in stretchCube()
DContext.cpp3419 externalSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in readPixels()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp374 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
414 …tes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
DContext.cpp2450 unsigned char *source = (unsigned char*)renderTarget->lock(rect.x0, rect.y0, 0, sw::LOCK_READONLY); in readPixels()
/external/swiftshader/src/D3D9/
DDirect3DVolume9.cpp191 lock = sw::LOCK_READONLY; in LockBox()
DDirect3DVolumeTexture9.cpp189 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GenerateMipSubLevels()
DDirect3DSurface9.cpp273 lock = sw::LOCK_READONLY; in LockRect()
DDirect3DDevice9.cpp1829 void *sourceBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GetRenderTargetData()
2658 void *bitmap = cursorSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in SetCursorProperties()
5457 …er = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_READONLY, sw::PUBLIC); in UpdateSurface()
6252 byte *sourceBuffer = (byte*)source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in stretchRect()
6294 …Bytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, 0, sw::LOCK_READONLY, sw::PUBLIC); in stretchRect()
6363 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume()
/external/swiftshader/src/Renderer/
DSurface.cpp1134 case LOCK_READONLY: in lockRect()
1425 case LOCK_READONLY: in lockExternal()
1504 case LOCK_READONLY: in lockInternal()
1515 if(lock == LOCK_READONLY && client == PUBLIC) in lockInternal()
1947 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in genericUpdate()
1995 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeR8G8B8()
2038 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeX1R5G5B5()
2083 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeA1R5G5B5()
2129 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeX4R4G4B4()
2174 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeA4R4G4B4()
[all …]
DSurface.hpp233 LOCK_READONLY, enumerator
DBlitter.cpp168 source->lockInternal(0, 0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); in blit()
196 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in blit3D()
1448 … source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInternal); in blitReactor()
/external/swiftshader/src/Main/
DFrameBuffer.cpp75 cursor.image = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in setCursorImage()
124 renderbuffer = source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in copy()