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Searched refs:MAT_BIT_BACK_SPECULAR (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c570 bitmask |= MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR; in _mesa_material_bitmask()
687 if (bitmask & MAT_BIT_BACK_SPECULAR) { in _mesa_update_material()
726 MAT_BIT_FRONT_SPECULAR | MAT_BIT_BACK_SPECULAR | in _mesa_ColorMaterial()
924 MAT_BIT_BACK_SPECULAR); in _mesa_update_lighting()
Dmtypes.h250 #define MAT_BIT_BACK_SPECULAR (1<<MAT_ATTRIB_BACK_SPECULAR) macro
269 MAT_BIT_BACK_SPECULAR | \
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c83 if (m & MAT_BIT_BACK_SPECULAR) in get_material_bitmask()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c956 if (mask & MAT_BIT_BACK_SPECULAR) { in r200ColorMaterial()
1048 if (mask & MAT_BIT_BACK_SPECULAR) { in r200UpdateMaterial()
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c627 if (updateMats & MAT_BIT_BACK_SPECULAR) in vbo_exec_Materialfv()