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Searched refs:MAX_VERTEX_ATTRIBS (Results 1 – 25 of 55) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp26 for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexArray()
35 for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()
51 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in getVertexAttribute()
57 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttribDivisor()
63 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in enableAttribute()
70 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in setAttributeState()
DVertexDataManager.h95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];
96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
DVertexDataManager.cpp35 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()
53 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()
124 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
141 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
DlibGLESv2.cpp149 if(index >= es2::MAX_VERTEX_ATTRIBS) in BindAttribLocation()
1450 if(index >= es2::MAX_VERTEX_ATTRIBS) in DisableVertexAttribArray()
1642 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisorEXT()
1755 if(index >= MAX_VERTEX_ATTRIBS) in VertexAttribDivisorANGLE()
1795 if(index >= es2::MAX_VERTEX_ATTRIBS) in EnableVertexAttribArray()
3638 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribfv()
3691 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribiv()
3745 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribPointerv()
5427 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1f()
5445 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1fv()
[all …]
DContext.h77 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator
331 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
424 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
DlibGLESv3.cpp1815 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribIPointer()
1863 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribIiv()
1919 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribIuiv()
1971 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4i()
1990 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4ui()
2008 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4iv()
2025 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4uiv()
3306 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisor()
DShader.cpp175 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; in createCompiler()
DContext.cpp225 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context()
1503 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in hasZeroDivisor()
1962 case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; return true; in getIntegerv()
3066 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer()
3078 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer()
3879 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer()
4013 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
4022 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
4031 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DVertexDeclarationCache.cpp30 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) in VertexDeclarationCache()
56 ASSERT(gl::MAX_VERTEX_ATTRIBS >= attributes.size()); in applyDeclaration()
107 D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1]; in applyDeclaration()
192 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) in applyDeclaration()
253 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) in markStateDirty()
DVertexDeclarationCache.h54 VBData mAppliedVBs[gl::MAX_VERTEX_ATTRIBS];
60 D3DVERTEXELEMENT9 cachedElements[gl::MAX_VERTEX_ATTRIBS + 1];
/external/mesa3d/src/amd/vulkan/
Dradv_shader.h43 #define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
70 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
71 uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
72 uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
73 uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
74 uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
78 enum ac_fetch_format alpha_adjust[MAX_VERTEX_ATTRIBS];
Dradv_constants.h34 #define MAX_VERTEX_ATTRIBS 32 macro
Dradv_private.h391 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
392 uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
393 uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
394 uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
395 uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
396 enum ac_fetch_format vertex_alpha_adjust[MAX_VERTEX_ATTRIBS];
/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.h95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS];
96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
DVertexDataManager.cpp36 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager()
54 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager()
125 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
139 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
DContext.h67 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator
194 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_limits.h36 #define MAX_VERTEX_ATTRIBS 16 macro
/external/angle/src/libANGLE/
DVertexArray.cpp24 return (subjectIndex == MAX_VERTEX_ATTRIBS); in IsElementArrayBufferSubjectIndex()
27 constexpr angle::SubjectIndex kElementArrayBufferIndex = MAX_VERTEX_ATTRIBS;
66 ASSERT(attribIndex < MAX_VERTEX_ATTRIBS && newBindingIndex < MAX_VERTEX_ATTRIB_BINDINGS); in setAttribBinding()
209 static_assert(gl::MAX_VERTEX_ATTRIBS == gl::MAX_VERTEX_ATTRIB_BINDINGS, in GetVertexIndexFromDirtyBit()
212 return (dirtyBit - DIRTY_BIT_ATTRIB_0) % gl::MAX_VERTEX_ATTRIBS; in GetVertexIndexFromDirtyBit()
DConstants.h27 MAX_VERTEX_ATTRIBS = 16, enumerator
DVertexArray.h120 DIRTY_BIT_ATTRIB_MAX = DIRTY_BIT_ATTRIB_0 + gl::MAX_VERTEX_ATTRIBS,
159 using DirtyAttribBitsArray = std::array<DirtyAttribBits, gl::MAX_VERTEX_ATTRIBS>;
DProgramExecutable.h161 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
Dangletypes.h381 using AttributesMask = angle::BitSet<MAX_VERTEX_ATTRIBS>;
483 using AttribArray = std::array<T, MAX_VERTEX_ATTRIBS>;
Dangletypes.cpp343 static_assert(MAX_VERTEX_ATTRIBS <= kMaxComponentTypeMaskIndex, in ValidateComponentTypeMasks()
/external/angle/src/libANGLE/renderer/
DVertexArrayImpl.h17 static_assert(gl::MAX_VERTEX_ATTRIBS == 16, "Invalid max vertex attribs");
/external/angle/src/libANGLE/renderer/metal/
Dmtl_common.h94 constexpr uint32_t kMaxVertexAttribs = gl::MAX_VERTEX_ATTRIBS; in ANGLE_GL_OBJECTS_X()

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