/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexArray.cpp | 26 for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexArray() 35 for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer() 51 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in getVertexAttribute() 57 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttribDivisor() 63 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in enableAttribute() 70 ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); in setAttributeState()
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D | VertexDataManager.h | 95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS]; 96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
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D | VertexDataManager.cpp | 35 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager() 53 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager() 124 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData() 141 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
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D | libGLESv2.cpp | 149 if(index >= es2::MAX_VERTEX_ATTRIBS) in BindAttribLocation() 1450 if(index >= es2::MAX_VERTEX_ATTRIBS) in DisableVertexAttribArray() 1642 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisorEXT() 1755 if(index >= MAX_VERTEX_ATTRIBS) in VertexAttribDivisorANGLE() 1795 if(index >= es2::MAX_VERTEX_ATTRIBS) in EnableVertexAttribArray() 3638 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribfv() 3691 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribiv() 3745 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribPointerv() 5427 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1f() 5445 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttrib1fv() [all …]
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D | Context.h | 77 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator 331 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 424 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
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D | libGLESv3.cpp | 1815 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribIPointer() 1863 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribIiv() 1919 if(index >= es2::MAX_VERTEX_ATTRIBS) in GetVertexAttribIuiv() 1971 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4i() 1990 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4ui() 2008 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4iv() 2025 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribI4uiv() 3306 if(index >= es2::MAX_VERTEX_ATTRIBS) in VertexAttribDivisor()
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D | Shader.cpp | 175 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; in createCompiler()
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D | Context.cpp | 225 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~Context() 1503 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in hasZeroDivisor() 1962 case GL_MAX_VERTEX_ATTRIBS: *params = MAX_VERTEX_ATTRIBS; return true; in getIntegerv() 3066 TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; in applyVertexBuffer() 3078 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in applyVertexBuffer() 3879 for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) in detachBuffer() 4013 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib() 4022 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib() 4031 ASSERT(index < MAX_VERTEX_ATTRIBS); in setVertexAttrib()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexDeclarationCache.cpp | 30 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) in VertexDeclarationCache() 56 ASSERT(gl::MAX_VERTEX_ATTRIBS >= attributes.size()); in applyDeclaration() 107 D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1]; in applyDeclaration() 192 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) in applyDeclaration() 253 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) in markStateDirty()
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D | VertexDeclarationCache.h | 54 VBData mAppliedVBs[gl::MAX_VERTEX_ATTRIBS]; 60 D3DVERTEXELEMENT9 cachedElements[gl::MAX_VERTEX_ATTRIBS + 1];
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/external/mesa3d/src/amd/vulkan/ |
D | radv_shader.h | 43 #define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS) 70 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS]; 71 uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS]; 72 uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS]; 73 uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS]; 74 uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS]; 78 enum ac_fetch_format alpha_adjust[MAX_VERTEX_ATTRIBS];
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D | radv_constants.h | 34 #define MAX_VERTEX_ATTRIBS 32 macro
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D | radv_private.h | 391 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS]; 392 uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS]; 393 uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS]; 394 uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS]; 395 uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS]; 396 enum ac_fetch_format vertex_alpha_adjust[MAX_VERTEX_ATTRIBS];
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | VertexDataManager.h | 95 bool mDirtyCurrentValue[MAX_VERTEX_ATTRIBS]; 96 ConstantVertexBuffer *mCurrentValueBuffer[MAX_VERTEX_ATTRIBS];
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D | VertexDataManager.cpp | 36 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in VertexDataManager() 54 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in ~VertexDataManager() 125 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData() 139 for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) in prepareVertexData()
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D | Context.h | 67 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS, enumerator 194 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 284 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
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/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_limits.h | 36 #define MAX_VERTEX_ATTRIBS 16 macro
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/external/angle/src/libANGLE/ |
D | VertexArray.cpp | 24 return (subjectIndex == MAX_VERTEX_ATTRIBS); in IsElementArrayBufferSubjectIndex() 27 constexpr angle::SubjectIndex kElementArrayBufferIndex = MAX_VERTEX_ATTRIBS; 66 ASSERT(attribIndex < MAX_VERTEX_ATTRIBS && newBindingIndex < MAX_VERTEX_ATTRIB_BINDINGS); in setAttribBinding() 209 static_assert(gl::MAX_VERTEX_ATTRIBS == gl::MAX_VERTEX_ATTRIB_BINDINGS, in GetVertexIndexFromDirtyBit() 212 return (dirtyBit - DIRTY_BIT_ATTRIB_0) % gl::MAX_VERTEX_ATTRIBS; in GetVertexIndexFromDirtyBit()
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D | Constants.h | 27 MAX_VERTEX_ATTRIBS = 16, enumerator
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D | VertexArray.h | 120 DIRTY_BIT_ATTRIB_MAX = DIRTY_BIT_ATTRIB_0 + gl::MAX_VERTEX_ATTRIBS, 159 using DirtyAttribBitsArray = std::array<DirtyAttribBits, gl::MAX_VERTEX_ATTRIBS>;
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D | ProgramExecutable.h | 161 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
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D | angletypes.h | 381 using AttributesMask = angle::BitSet<MAX_VERTEX_ATTRIBS>; 483 using AttribArray = std::array<T, MAX_VERTEX_ATTRIBS>;
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D | angletypes.cpp | 343 static_assert(MAX_VERTEX_ATTRIBS <= kMaxComponentTypeMaskIndex, in ValidateComponentTypeMasks()
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/external/angle/src/libANGLE/renderer/ |
D | VertexArrayImpl.h | 17 static_assert(gl::MAX_VERTEX_ATTRIBS == 16, "Invalid max vertex attribs");
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_common.h | 94 constexpr uint32_t kMaxVertexAttribs = gl::MAX_VERTEX_ATTRIBS; in ANGLE_GL_OBJECTS_X()
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