Searched refs:MESA_SHADER_CLOSEST_HIT (Results 1 – 5 of 5) sorted by relevance
50 ENUM(MESA_SHADER_CLOSEST_HIT), in gl_shader_stage_name()79 case MESA_SHADER_CLOSEST_HIT: return "closest hit"; in _mesa_shader_stage_to_string()107 case MESA_SHADER_CLOSEST_HIT: return "RCHIT"; in _mesa_shader_stage_to_abbrev()
60 MESA_SHADER_CLOSEST_HIT = 10, enumerator79 stage == MESA_SHADER_CLOSEST_HIT || in gl_shader_stage_is_callable()
82 case MESA_SHADER_CLOSEST_HIT: in fd6_emit_shader()
1641 shader->info.stage == MESA_SHADER_CLOSEST_HIT || in nir_validate_shader()
4097 return MESA_SHADER_CLOSEST_HIT; in stage_for_execution_model()