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Searched refs:MESA_SHADER_VERTEX (Results 1 – 25 of 229) sorted by relevance

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/external/mesa3d/src/compiler/glsl/
Dstandalone.cpp167 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; in initialize_context()
168 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
169 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; in initialize_context()
170 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4; in initialize_context()
171 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
172 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
182 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
195 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
196 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
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Dstandalone_scaffolding.cpp111 assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX); in _mesa_new_shader()
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context_to_defaults()
239 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context_to_defaults()
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context_to_defaults()
242 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context_to_defaults()
Dstandalone_scaffolding.h86 return MESA_SHADER_VERTEX; in _mesa_shader_enum_to_shader_stage()
99 return MESA_SHADER_VERTEX; in _mesa_shader_enum_to_shader_stage()
/external/mesa3d/src/intel/common/
Dgen_urb_config.c107 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
118 [MESA_SHADER_VERTEX] = tess_present && devinfo->gen == 8 ? in gen_get_urb_config()
119 192 : devinfo->urb.min_entries[MESA_SHADER_VERTEX], in gen_get_urb_config()
140 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
145 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
158 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
181 for (int i = MESA_SHADER_VERTEX; in gen_get_urb_config()
195 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
203 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
222 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen_get_urb_config()
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/external/mesa3d/src/intel/dev/
Dgen_device_info.c164 [MESA_SHADER_VERTEX] = 24,
167 [MESA_SHADER_VERTEX] = 256,
193 [MESA_SHADER_VERTEX] = 24,
196 [MESA_SHADER_VERTEX] = 256,
229 [MESA_SHADER_VERTEX] = 32,
233 [MESA_SHADER_VERTEX] = 512,
258 [MESA_SHADER_VERTEX] = 32,
262 [MESA_SHADER_VERTEX] = 704,
287 [MESA_SHADER_VERTEX] = 32,
291 [MESA_SHADER_VERTEX] = 512,
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/external/mesa3d/src/mesa/main/
Dshaderobj.h131 return MESA_SHADER_VERTEX; in _mesa_shader_enum_to_shader_stage()
153 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_subroutine_prefix()
175 return MESA_SHADER_VERTEX; in _mesa_shader_stage_from_subroutine_uniform()
195 return MESA_SHADER_VERTEX; in _mesa_shader_stage_from_subroutine()
215 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_subroutine()
236 case MESA_SHADER_VERTEX: in _mesa_shader_stage_to_subroutine_uniform()
/external/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_cache.c100 [MESA_SHADER_VERTEX] = key->vs, in ir3_cache_lookup()
110 for (gl_shader_stage stage = MESA_SHADER_VERTEX; in ir3_cache_lookup()
125 for (gl_shader_stage stage = MESA_SHADER_VERTEX; in ir3_cache_lookup()
138 shader_key.safe_constlen = !!(safe_constlens & (1 << MESA_SHADER_VERTEX)); in ir3_cache_lookup()
143 bs = variants[MESA_SHADER_VERTEX]; in ir3_cache_lookup()
148 variants[MESA_SHADER_VERTEX], in ir3_cache_lookup()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vs_surface_state.c54 (struct brw_program *) brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_pull_constants()
59 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX); in brw_upload_vs_pull_constants()
80 struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; in brw_upload_vs_ubo_surfaces()
100 const struct gl_program *vp = brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_image_surfaces()
Dbrw_vs.c53 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) { in brw_select_clip_planes()
144 compiler->scalar_stage[MESA_SHADER_VERTEX]); in brw_codegen_vs_prog()
204 brw_debug_recompile(brw, MESA_SHADER_VERTEX, vp->program.Id, in brw_codegen_vs_prog()
251 struct gl_program *prog = brw->programs[MESA_SHADER_VERTEX]; in brw_vs_populate_key()
302 (struct brw_program *) brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_prog()
314 if (brw_disk_cache_upload_program(brw, MESA_SHADER_VERTEX)) in brw_upload_vs_prog()
317 vp = (struct brw_program *) brw->programs[MESA_SHADER_VERTEX]; in brw_upload_vs_prog()
Dgen7_urb.c214 [MESA_SHADER_VERTEX] = in gen7_upload_urb()
225 entry_size[MESA_SHADER_VERTEX] = vs_size; in gen7_upload_urb()
233 if (brw->urb.vsize == entry_size[MESA_SHADER_VERTEX] && in gen7_upload_urb()
241 brw->urb.vsize = entry_size[MESA_SHADER_VERTEX]; in gen7_upload_urb()
258 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { in gen7_upload_urb()
Dbrw_context.c451 [MESA_SHADER_VERTEX] = true, in brw_initialize_context_constants()
638 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024; in brw_initialize_context_constants()
639 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0; in brw_initialize_context_constants()
640 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0; in brw_initialize_context_constants()
641 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0; in brw_initialize_context_constants()
642 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0; in brw_initialize_context_constants()
643 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0; in brw_initialize_context_constants()
644 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0; in brw_initialize_context_constants()
645 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16; in brw_initialize_context_constants()
646 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256; in brw_initialize_context_constants()
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Dgen6_urb.c67 if (nr_vs_entries > devinfo->urb.max_entries[MESA_SHADER_VERTEX]) in gen6_upload_urb()
68 nr_vs_entries = devinfo->urb.max_entries[MESA_SHADER_VERTEX]; in gen6_upload_urb()
78 devinfo->urb.min_entries[MESA_SHADER_VERTEX]); in gen6_upload_urb()
/external/mesa3d/src/gallium/drivers/lima/standalone/
Dlima_compiler_cmdline.c98 case MESA_SHADER_VERTEX: in load_glsl()
119 nir->info.stage == MESA_SHADER_VERTEX || in load_glsl()
142 case MESA_SHADER_VERTEX: in load_glsl()
208 stage = MESA_SHADER_VERTEX; in main()
222 case MESA_SHADER_VERTEX: in main()
/external/mesa3d/src/amd/vulkan/
Dradv_shader_info.c40 case MESA_SHADER_VERTEX: { in gather_intrinsic_load_input_info()
84 case MESA_SHADER_VERTEX: in gather_intrinsic_store_output_info()
394 case MESA_SHADER_VERTEX: in gather_info_input_decl()
463 case MESA_SHADER_VERTEX: in gather_info_output_decl()
574 if (nir->info.stage == MESA_SHADER_VERTEX || in radv_nir_shader_info_pass()
582 case MESA_SHADER_VERTEX: in radv_nir_shader_info_pass()
599 case MESA_SHADER_VERTEX: in radv_nir_shader_info_pass()
616 case MESA_SHADER_VERTEX: in radv_nir_shader_info_pass()
633 case MESA_SHADER_VERTEX: in radv_nir_shader_info_pass()
680 case MESA_SHADER_VERTEX: in radv_nir_shader_info_pass()
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Dradv_shader_args.c83 case MESA_SHADER_VERTEX: in needs_view_index_sgpr()
186 case MESA_SHADER_VERTEX: in allocate_user_sgprs()
192 if (previous_stage == MESA_SHADER_VERTEX) in allocate_user_sgprs()
200 if (previous_stage == MESA_SHADER_VERTEX) { in allocate_user_sgprs()
278 (stage == MESA_SHADER_VERTEX || in declare_vs_specific_input_sgprs()
279 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { in declare_vs_specific_input_sgprs()
339 assert(stage == MESA_SHADER_VERTEX || in declare_streamout_sgprs()
408 (stage == MESA_SHADER_VERTEX || in set_vs_specific_input_locs()
409 (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { in set_vs_specific_input_locs()
427 return stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL; in is_pre_gs_stage()
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Dradv_pipeline.c136 else if (pipeline->shaders[MESA_SHADER_VERTEX]) in radv_pipeline_has_ngg()
137 variant = pipeline->shaders[MESA_SHADER_VERTEX]; in radv_pipeline_has_ngg()
152 else if (pipeline->shaders[MESA_SHADER_VERTEX]) in radv_pipeline_has_ngg_passthrough()
153 variant = pipeline->shaders[MESA_SHADER_VERTEX]; in radv_pipeline_has_ngg_passthrough()
1793 &infos[MESA_SHADER_VERTEX].vs.es_info; in gfx9_get_gs_info()
1942 unsigned gs_type = nir[MESA_SHADER_GEOMETRY] ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX; in gfx10_get_ngg_info()
2014 : &infos[MESA_SHADER_VERTEX].so; in gfx10_get_ngg_info()
2024 infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id) in gfx10_get_ngg_info()
2072 : infos[MESA_SHADER_VERTEX].wave_size; in gfx10_get_ngg_info()
2196 if (stage == MESA_SHADER_VERTEX) { in radv_get_shader()
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/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_context.c296 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = R200_VSF_MAX_INST; in r200CreateContext()
297 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 12; in r200CreateContext()
298 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = R200_VSF_MAX_TEMPS; in r200CreateContext()
299 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = R200_VSF_MAX_PARAM; in r200CreateContext()
300 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1; in r200CreateContext()
305 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; in r200CreateContext()
/external/mesa3d/src/gallium/drivers/iris/
Diris_pipe.h33 [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX, in stage_from_pipe()
47 [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX, in stage_to_pipe()
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_from_mesa.h65 case MESA_SHADER_VERTEX: in pipe_shader_type_from_mesa()
88 case PIPE_SHADER_VERTEX: return MESA_SHADER_VERTEX; in tgsi_processor_to_shader_stage()
/external/mesa3d/src/intel/compiler/
Dbrw_compiler.c116 for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) { in brw_compiler_create()
214 insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]); in brw_get_compiler_config_value()
233 [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_data), in brw_prog_data_size()
249 [MESA_SHADER_VERTEX] = sizeof(struct brw_vs_prog_key), in brw_prog_key_size()
/external/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_io.c132 case MESA_SHADER_VERTEX: in v3d_varying_slot_vpm_offset()
330 assert(c->s->info.stage == MESA_SHADER_VERTEX); in v3d_nir_lower_vertex_input()
357 if (c->s->info.stage == MESA_SHADER_VERTEX) in v3d_nir_lower_io_instr()
366 if (c->s->info.stage == MESA_SHADER_VERTEX || in v3d_nir_lower_io_instr()
587 case MESA_SHADER_VERTEX: in v3d_nir_emit_ff_vpm_outputs()
664 case MESA_SHADER_VERTEX: in v3d_nir_lower_io()
693 if (s->info.stage == MESA_SHADER_VERTEX) { in v3d_nir_lower_io()
705 if (s->info.stage == MESA_SHADER_VERTEX || in v3d_nir_lower_io()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c204 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; in i915CreateContext()
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = in i915CreateContext()
210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + in i915CreateContext()
262 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler = in i915CreateContext()
/external/mesa3d/src/mesa/state_tracker/
Dst_shader_cache.c99 if (prog->info.stage == MESA_SHADER_VERTEX) { in st_serialise_ir_program()
111 if (prog->info.stage == MESA_SHADER_VERTEX || in st_serialise_ir_program()
193 if (prog->info.stage == MESA_SHADER_VERTEX) { in st_deserialise_ir_program()
204 if (prog->info.stage == MESA_SHADER_VERTEX || in st_deserialise_ir_program()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_shader.c64 if (shader->stage == MESA_SHADER_VERTEX) in etna_dump_shader()
85 (shader->stage == MESA_SHADER_VERTEX) ? in etna_dump_shader()
93 (shader->stage == MESA_SHADER_VERTEX) ? in etna_dump_shader()
99 if (shader->stage == MESA_SHADER_VERTEX) { in etna_dump_shader()
125 assert(vs->stage == MESA_SHADER_VERTEX); in etna_link_shaders()
371 case MESA_SHADER_VERTEX: return "VERT"; in etna_shader_stage()
/external/mesa3d/src/mesa/program/
Dprogram.c64 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4 in _mesa_init_program()
69 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
70 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS)); in _mesa_init_program()
74 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS); in _mesa_init_program()
77 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS)); in _mesa_init_program()

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