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Searched refs:Make2DArrayRange (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DImageIndex.h52 static ImageIndex Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint layerCount);
DFramebufferAttachment.cpp325 ImageIndex fullMipIndex = ImageIndex::Make2DArrayRange( in initializeContents()
DImageIndex.cpp183 ImageIndex ImageIndex::Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint numLayers) in Make2DArrayRange() function in gl::ImageIndex
DContext.cpp3959 index = ImageIndex::Make2DArrayRange(level, baseViewIndex, numViews); in framebufferTextureMultiview()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp3305 gl::ImageIndex::Make2DArrayRange(index.getLevelIndex(), 0, size.depth); in copyTexture()
3309 gl::ImageIndex::Make2DArrayRange(index.getLevelIndex(), 0, size.depth))) in copyTexture()
3363 gl::ImageIndex destIndex = gl::ImageIndex::Make2DArrayRange( in copySubTexture()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.cpp3146 gl::ImageIndex index = gl::ImageIndex::Make2DArrayRange(level, 0, mLayerCount); in stageClearIfEmulatedFormat()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2619 destIndex = gl::ImageIndex::Make2DArrayRange(destLevel, 0, sourceImageDesc.size.depth); in copyTexture()