Searched refs:Make2DArrayRange (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/ |
D | ImageIndex.h | 52 static ImageIndex Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint layerCount);
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D | FramebufferAttachment.cpp | 325 ImageIndex fullMipIndex = ImageIndex::Make2DArrayRange( in initializeContents()
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D | ImageIndex.cpp | 183 ImageIndex ImageIndex::Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint numLayers) in Make2DArrayRange() function in gl::ImageIndex
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D | Context.cpp | 3959 index = ImageIndex::Make2DArrayRange(level, baseViewIndex, numViews); in framebufferTextureMultiview()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 3305 gl::ImageIndex::Make2DArrayRange(index.getLevelIndex(), 0, size.depth); in copyTexture() 3309 gl::ImageIndex::Make2DArrayRange(index.getLevelIndex(), 0, size.depth))) in copyTexture() 3363 gl::ImageIndex destIndex = gl::ImageIndex::Make2DArrayRange( in copySubTexture()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_helpers.cpp | 3146 gl::ImageIndex index = gl::ImageIndex::Make2DArrayRange(level, 0, mLayerCount); in stageClearIfEmulatedFormat()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 2619 destIndex = gl::ImageIndex::Make2DArrayRange(destLevel, 0, sourceImageDesc.size.depth); in copyTexture()
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