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Searched refs:MaskEffect (Results 1 – 6 of 6) sorted by relevance

/external/skia/modules/sksg/src/
DSkSGMaskEffect.cpp15 static bool is_inverted(sksg::MaskEffect::Mode mode) { in is_inverted()
19 static bool is_luma(sksg::MaskEffect::Mode mode) { in is_luma()
23 MaskEffect::MaskEffect(sk_sp<RenderNode> child, sk_sp<RenderNode> mask, Mode mode) in MaskEffect() function in sksg::MaskEffect
30 MaskEffect::~MaskEffect() { in ~MaskEffect()
34 void MaskEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { in onRender()
76 const RenderNode* MaskEffect::onNodeAt(const SkPoint& p) const { in onNodeAt()
86 SkRect MaskEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
/external/skqp/modules/sksg/include/
DSkSGMaskEffect.h19 class MaskEffect final : public EffectNode {
26 static sk_sp<MaskEffect> Make(sk_sp<RenderNode> child, sk_sp<RenderNode> mask,
29 ? sk_sp<MaskEffect>(new MaskEffect(std::move(child), std::move(mask), mode))
33 ~MaskEffect() override;
36 MaskEffect(sk_sp<RenderNode>, sk_sp<RenderNode> mask, Mode);
/external/skia/modules/sksg/include/
DSkSGMaskEffect.h19 class MaskEffect final : public EffectNode {
28 static sk_sp<MaskEffect> Make(sk_sp<RenderNode> child, sk_sp<RenderNode> mask,
31 ? sk_sp<MaskEffect>(new MaskEffect(std::move(child), std::move(mask), mode))
35 ~MaskEffect() override;
38 MaskEffect(sk_sp<RenderNode>, sk_sp<RenderNode> mask, Mode);
/external/skqp/modules/sksg/src/
DSkSGMaskEffect.cpp14 MaskEffect::MaskEffect(sk_sp<RenderNode> child, sk_sp<RenderNode> mask, Mode mode) in MaskEffect() function in sksg::MaskEffect
21 MaskEffect::~MaskEffect() { in ~MaskEffect()
25 void MaskEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { in onRender()
44 SkRect MaskEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
/external/skia/modules/skottie/src/
DLayer.cpp212 return sksg::MaskEffect::Make(std::move(childNode), std::move(maskNode)); in AttachMask()
496 static constexpr sksg::MaskEffect::Mode gMatteModes[] = { in buildRenderTree()
497 sksg::MaskEffect::Mode::kAlphaNormal, // tt: 1 in buildRenderTree()
498 sksg::MaskEffect::Mode::kAlphaInvert, // tt: 2 in buildRenderTree()
499 sksg::MaskEffect::Mode::kLumaNormal, // tt: 3 in buildRenderTree()
500 sksg::MaskEffect::Mode::kLumaInvert, // tt: 4 in buildRenderTree()
505 layer = sksg::MaskEffect::Make(std::move(layer), in buildRenderTree()
/external/skqp/modules/skottie/src/
DSkottieLayer.cpp171 return sksg::MaskEffect::Make(std::move(childNode), std::move(maskNode)); in AttachMask()
573 static constexpr sksg::MaskEffect::Mode gMaskModes[] = { in attachLayer()
574 sksg::MaskEffect::Mode::kNormal, // tt: 1 in attachLayer()
575 sksg::MaskEffect::Mode::kInvert, // tt: 2 in attachLayer()
580 return sksg::MaskEffect::Make(std::move(controller_node), in attachLayer()