Searched refs:MaxFragmentUniformVectors (Results 1 – 18 of 18) sorted by relevance
15 MaxFragmentUniformVectors 16
48 int MaxFragmentUniformVectors; member
58 MaxFragmentUniformVectors = 16; in ShBuiltInResources()
468 …sertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); in InsertBuiltInFunctions()
120 resources.MaxFragmentUniformVectors = sw::FRAGMENT_UNIFORM_VECTORS - 3; in LLVMFuzzerTestOneInput()
181 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()
369 int MaxFragmentUniformVectors; member
88 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; in Compiler()
44 res->MaxFragmentUniformVectors = 16; in GenerateResources()
84 resources->MaxFragmentUniformVectors = 16; in initResources()
156 return resources.MaxFragmentUniformVectors; in GetMaxUniformVectorsForShaderType()1055 << ":MaxFragmentUniformVectors:" << mResources.MaxFragmentUniformVectors in setResourceString()
148 resources->MaxFragmentUniformVectors = 16; in InitBuiltInResources()
14610 unionArray[0].setIConst(resources.MaxFragmentUniformVectors); in initializeBuiltInVariables()
30753 unionArray[0].setIConst(resources.MaxFragmentUniformVectors); in initializeBuiltInVariables()
60 resources->MaxFragmentUniformVectors = 16; in GenerateResources()