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Searched refs:MaxFragmentUniformVectors (Results 1 – 18 of 18) sorted by relevance

/external/angle/third_party/glslang/src/Test/
D100.conf15 MaxFragmentUniformVectors 16
/external/deqp-deps/glslang/Test/
D100.conf15 MaxFragmentUniformVectors 16
/external/swiftshader/src/OpenGL/compiler/
DCompiler.h48 int MaxFragmentUniformVectors; member
DCompiler.cpp58 MaxFragmentUniformVectors = 16; in ShBuiltInResources()
DInitialize.cpp468 …sertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); in InsertBuiltInFunctions()
/external/angle/third_party/glslang/src/Test/baseResults/
Dtest.conf15 MaxFragmentUniformVectors 16
/external/deqp-deps/glslang/Test/baseResults/
Dtest.conf15 MaxFragmentUniformVectors 16
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp120 resources.MaxFragmentUniformVectors = sw::FRAGMENT_UNIFORM_VECTORS - 3; in LLVMFuzzerTestOneInput()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp181 resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; in createCompiler()
/external/angle/include/GLSLANG/
DShaderLang.h369 int MaxFragmentUniformVectors; member
/external/angle/src/libANGLE/
DCompiler.cpp88 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; in Compiler()
/external/angle/src/tests/compiler_tests/
DExpressionLimit_test.cpp44 res->MaxFragmentUniformVectors = 16; in GenerateResources()
DShaderValidation_test.cpp84 resources->MaxFragmentUniformVectors = 16; in initResources()
/external/angle/src/compiler/translator/
DCompiler.cpp156 return resources.MaxFragmentUniformVectors; in GetMaxUniformVectorsForShaderType()
1055 << ":MaxFragmentUniformVectors:" << mResources.MaxFragmentUniformVectors in setResourceString()
DShaderLang.cpp148 resources->MaxFragmentUniformVectors = 16; in InitBuiltInResources()
DSymbolTable_ESSL_autogen.cpp14610 unionArray[0].setIConst(resources.MaxFragmentUniformVectors); in initializeBuiltInVariables()
DSymbolTable_autogen.cpp30753 unionArray[0].setIConst(resources.MaxFragmentUniformVectors); in initializeBuiltInVariables()
/external/angle/samples/shader_translator/
Dshader_translator.cpp60 resources->MaxFragmentUniformVectors = 16; in GenerateResources()