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Searched refs:MaxUniformLocations (Results 1 – 4 of 4) sorted by relevance

/external/angle/include/GLSLANG/
DShaderLang.h471 int MaxUniformLocations; member
/external/angle/src/libANGLE/
DCompiler.cpp144 mResources.MaxUniformLocations = caps.maxUniformLocations; in Compiler()
/external/angle/src/compiler/translator/
DShaderLang.cpp219 resources->MaxUniformLocations = 1024; in InitBuiltInResources()
DParseContext.cpp211 mMaxUniformLocations(resources.MaxUniformLocations), in TParseContext()