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Searched refs:MaxVertexOutputVectors (Results 1 – 15 of 15) sorted by relevance

/external/angle/third_party/glslang/src/Test/
D100.conf16 MaxVertexOutputVectors 16
/external/deqp-deps/glslang/Test/
D100.conf16 MaxVertexOutputVectors 16
/external/swiftshader/src/OpenGL/compiler/
DCompiler.h50 int MaxVertexOutputVectors; member
DCompiler.cpp60 MaxVertexOutputVectors = 16; in ShBuiltInResources()
DInitialize.cpp471 …able.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors); in InsertBuiltInFunctions()
/external/angle/third_party/glslang/src/Test/baseResults/
Dtest.conf16 MaxVertexOutputVectors 16
/external/deqp-deps/glslang/Test/baseResults/
Dtest.conf16 MaxVertexOutputVectors 16
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp122 resources.MaxVertexOutputVectors = 16; // ??? in LLVMFuzzerTestOneInput()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp183 resources.MaxVertexOutputVectors = MAX_VERTEX_OUTPUT_VECTORS; in createCompiler()
/external/angle/include/GLSLANG/
DShaderLang.h415 int MaxVertexOutputVectors; member
/external/angle/src/libANGLE/
DCompiler.cpp126 mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4; in Compiler()
/external/angle/src/compiler/translator/
DShaderLang.cpp185 resources->MaxVertexOutputVectors = 16; in InitBuiltInResources()
DCompiler.cpp1079 << ":MaxVertexOutputVectors:" << mResources.MaxVertexOutputVectors in setResourceString()
DSymbolTable_ESSL_autogen.cpp14644 unionArray[0].setIConst(resources.MaxVertexOutputVectors); in initializeBuiltInVariables()
DSymbolTable_autogen.cpp30787 unionArray[0].setIConst(resources.MaxVertexOutputVectors); in initializeBuiltInVariables()