Searched refs:MaxZ (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
D | PVRTTrans.cpp | 44 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxCompute() local 49 MinZ=pV->z; MaxZ=pV->z; in PVRTBoundingBoxCompute() 64 if (pV[i].z > MaxZ) MaxZ = pV[i].z; in PVRTBoundingBoxCompute() 76 pBoundingBox->Point[1].z=MaxZ; in PVRTBoundingBoxCompute() 86 pBoundingBox->Point[3].z=MaxZ; in PVRTBoundingBoxCompute() 96 pBoundingBox->Point[5].z=MaxZ; in PVRTBoundingBoxCompute() 106 pBoundingBox->Point[7].z=MaxZ; in PVRTBoundingBoxCompute() 132 VERTTYPE MinX, MaxX, MinY, MaxY, MinZ, MaxZ; in PVRTBoundingBoxComputeInterleaved() local 140 MinZ=pVertex->z; MaxZ=pVertex->z; in PVRTBoundingBoxComputeInterleaved() 157 if (pVertex->z > MaxZ) MaxZ = pVertex->z; in PVRTBoundingBoxComputeInterleaved() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Blit9.cpp | 626 vp.MaxZ = 1.0f; in setViewportAndShaderConstants() 720 dummyVp.MaxZ = 1; in saveState()
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D | StateManager9.cpp | 452 dxViewport.MaxZ = actualZFar; in setViewportState()
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/external/mesa3d/src/gallium/frontends/nine/ |
D | nine_state.c | 768 pvport.scale[2] = vport->MaxZ - vport->MinZ; in update_viewport() 1805 context->viewport.MaxZ = 1.0f; in CSMT_ITEM_NO_WAIT() 2852 state->viewport.MaxZ = context->viewport.MaxZ = 1.0f; in nine_state_set_defaults() 3183 (float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f, in update_vs_constants_sw()
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D | device9.c | 1954 This->state.viewport.MaxZ = 1.0f; in NineDevice9_SetRenderTarget() 2149 pViewport->MinZ, pViewport->MaxZ); in NineDevice9_SetViewport()
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D | nine_ff.c | 2015 float diffZ = viewport->MaxZ - viewport->MinZ; in nine_ff_load_viewport_info()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 98 float MaxZ; member
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1765 float MaxZ; member
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3049 viewport.MaxZ = 1; in SetRenderTarget() 4689 view.maxZ = viewport.MaxZ; in bindViewport()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4109 viewport.MaxZ = 1; in SetRenderTarget() 6028 view.maxZ = viewport.MaxZ; in bindViewport()
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