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Searched refs:NVC0_PRIM_GL_CASE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_vbo_translate.c450 #define NVC0_PRIM_GL_CASE(n) \ macro
457 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
458 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
459 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
460 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
461 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
462 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
463 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
464 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
465 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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Dnvc0_vbo.c531 #define NVC0_PRIM_GL_CASE(n) \ macro
538 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()
539 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()
540 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()
541 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()
542 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()
543 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()
544 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()
545 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
546 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()
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