Searched refs:NVC0_PRIM_GL_CASE (Results 1 – 2 of 2) sorted by relevance
450 #define NVC0_PRIM_GL_CASE(n) \ macro457 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()458 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()459 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()460 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()461 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()462 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()463 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()464 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()465 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()[all …]
531 #define NVC0_PRIM_GL_CASE(n) \ macro538 NVC0_PRIM_GL_CASE(POINTS); in nvc0_prim_gl()539 NVC0_PRIM_GL_CASE(LINES); in nvc0_prim_gl()540 NVC0_PRIM_GL_CASE(LINE_LOOP); in nvc0_prim_gl()541 NVC0_PRIM_GL_CASE(LINE_STRIP); in nvc0_prim_gl()542 NVC0_PRIM_GL_CASE(TRIANGLES); in nvc0_prim_gl()543 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); in nvc0_prim_gl()544 NVC0_PRIM_GL_CASE(TRIANGLE_FAN); in nvc0_prim_gl()545 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()546 NVC0_PRIM_GL_CASE(QUAD_STRIP); in nvc0_prim_gl()[all …]