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/external/swiftshader/third_party/llvm-7.0/llvm/lib/DebugInfo/MSF/
DMSFBuilder.cpp114 uint32_t NewBlockCount = AllocBlocks + OldBlockCount; in allocateBlocks() local
116 FreeBlocks.resize(NewBlockCount, true); in allocateBlocks()
124 while (NextFpmBlock < NewBlockCount) { in allocateBlocks()
125 NewBlockCount += 2; in allocateBlocks()
126 FreeBlocks.resize(NewBlockCount, true); in allocateBlocks()