Searched refs:NumBindlessSamplers (Results 1 – 11 of 11) sorted by relevance
1110 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers); in write_shader_metadata()1112 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) { in write_shader_metadata()1165 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata); in read_shader_metadata()1167 if (glprog->sh.NumBindlessSamplers > 0) { in read_shader_metadata()1170 glprog->sh.NumBindlessSamplers); in read_shader_metadata()1172 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) { in read_shader_metadata()
77 if (index >= shader->Program->sh.NumBindlessSamplers) in set_opaque_binding()
150 if (index >= shader->Program->sh.NumBindlessSamplers) in set_opaque_binding()
754 sh->Program->sh.NumBindlessSamplers, in update_uniforms_shader_info()757 for (unsigned j = sh->Program->sh.NumBindlessSamplers; in update_uniforms_shader_info()763 sh->Program->sh.NumBindlessSamplers = in update_uniforms_shader_info()
1634 shader->Program->sh.NumBindlessSamplers = parcel.num_bindless_samplers; in link_assign_uniform_storage()
568 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) { in st_make_bound_samplers_resident()
743 for (s = 0; s < prog[i]->sh.NumBindlessSamplers; s++) { in update_program_texture_state()
1426 for (i = 0; i < prog->sh.NumBindlessSamplers; i++) { in update_bound_bindless_sampler_flag()
2203 GLuint NumBindlessSamplers; member
123 for (s = 0; s < prog->sh.NumBindlessSamplers; s++) { in _mesa_update_shader_textures_used()
2569 if (storage->is_bindless && (prog->sh.NumBindlessSamplers || in _mesa_associate_uniform_storage()2577 assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers); in _mesa_associate_uniform_storage()