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Searched refs:PixelUnpack (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DBufferVk.cpp53 case gl::BufferBinding::PixelUnpack: in CalculateStagingBufferSize()
78 if (target == gl::BufferBinding::PixelUnpack) in GetPreferredMemoryType()
186 if (target == gl::BufferBinding::PixelUnpack) in initializeShadowBuffer()
DTextureVk.cpp176 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in setCompressedImage()
197 gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in setCompressedSubImage()
/external/angle/src/libANGLE/
Dcapture_gles_3_0_params.cpp59 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureCompressedTexImage3D_data()
672 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureTexImage3D_pixels()
Dcapture_gles_2_0_params.cpp68 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureCompressedTexImage2D_data()
683 if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) in CaptureTexImage2D_pixels()
DState.cpp57 {BufferBinding::PixelUnpack, State::DIRTY_BIT_UNPACK_BUFFER_BINDING},
250 GetBufferBindingSetter<BufferBinding::PixelUnpack>(),
2675 *params = mBoundBuffers[BufferBinding::PixelUnpack].id().value; in getIntegerv()
DvalidationES3.cpp632 context->getState().getTargetBuffer(BufferBinding::PixelUnpack) == nullptr) in ValidateES3TexImageParametersBase()
647 Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in ValidateES3TexImageParametersBase()
DContext.cpp3486 mValidBufferBindings.set(BufferBinding::PixelUnpack); in updateCaps()
4081 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texImage2D()
4117 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texImage3D()
4162 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texSubImage2D()
4206 gl::Buffer *unpackBuffer = mState.getTargetBuffer(gl::BufferBinding::PixelUnpack); in texSubImage3D()
DTexture.cpp1118 Buffer *unpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in setCompressedImage()
DFramebuffer.cpp1632 Buffer *unpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in readPixels()
DvalidationES.cpp982 Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in ValidImageDataSize()
5145 Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack); in ValidateRobustCompressedTexImageBase()
DFrameCapture.cpp3018 context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack); in captureCompressedTextureData()
DvalidationES2.cpp1722 context->getState().getTargetBuffer(BufferBinding::PixelUnpack) == nullptr) in ValidateES2TexImageParametersBase()
/external/angle/src/common/
DPackedGLEnums_autogen.cpp127 return BufferBinding::PixelUnpack; in FromGLenum()
159 case BufferBinding::PixelUnpack: in ToGLenum()
201 case BufferBinding::PixelUnpack: in operator <<()
DPackedGLEnums_autogen.h58 PixelUnpack = 8, enumerator
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp968 stateManager->bindBuffer(gl::BufferBinding::PixelUnpack, 0); in setStorage()
1067 stateManager->bindBuffer(gl::BufferBinding::PixelUnpack, 0); in setStorage()
1854 GLuint prevUnpackBuffer = stateManager->getBufferID(gl::BufferBinding::PixelUnpack); in initializeContents()
1855 stateManager->bindBuffer(gl::BufferBinding::PixelUnpack, 0); in initializeContents()
1925 stateManager->bindBuffer(gl::BufferBinding::PixelUnpack, prevUnpackBuffer); in initializeContents()
DStateManagerGL.cpp541 bindBuffer(gl::BufferBinding::PixelUnpack, bufferID); in setPixelUnpackBuffer()
1691 setPixelUnpackBuffer(state.getTargetBuffer(gl::BufferBinding::PixelUnpack)); in syncState()
DBlitGL.cpp285 context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack)); in copyImageToLUMAWorkaroundTexture()
Drenderergl_utils.cpp1856 case gl::BufferBinding::PixelUnpack: in GetBufferBindingQuery()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp319 gl::Buffer *unpackBuffer = context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack); in setCompressedImageImpl()
342 gl::Buffer *unpackBuffer = context->getState().getTargetBuffer(gl::BufferBinding::PixelUnpack); in subImageCompressed()