Searched refs:PrepareForClear (Results 1 – 1 of 1) sorted by relevance
159 angle::Result PrepareForClear(StateManagerGL *stateManager, in PrepareForClear() function816 ANGLE_TRY(PrepareForClear(mStateManager, sizedInternalFormat, &bindTargets, &unbindTargets, in clearRenderableTexture()920 ANGLE_TRY(PrepareForClear(mStateManager, sizedInternalFormat, &bindTargets, &unbindTargets, in clearRenderbuffer()