/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 19 ProgramExecutable::ProgramExecutable() in ProgramExecutable() function in gl::ProgramExecutable 33 ProgramExecutable::~ProgramExecutable() = default; 35 void ProgramExecutable::reset() in reset() 51 const ProgramState *ProgramExecutable::getProgramState(ShaderType shaderType) const in getProgramState() 67 int ProgramExecutable::getInfoLogLength() const in getInfoLogLength() 72 void ProgramExecutable::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const in getInfoLog() 77 std::string ProgramExecutable::getInfoLogString() const in getInfoLogString() 82 bool ProgramExecutable::isAttribLocationActive(size_t attribLocation) const in isAttribLocationActive() 90 AttributesMask ProgramExecutable::getAttributesMask() const in getAttributesMask() 97 bool ProgramExecutable::hasDefaultUniforms() const in hasDefaultUniforms() [all …]
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D | ProgramPipeline.h | 41 const ProgramExecutable &getProgramExecutable() const { return mExecutable; } in getProgramExecutable() 42 ProgramExecutable &getProgramExecutable() { return mExecutable; } in getProgramExecutable() 79 ProgramExecutable mExecutable; 95 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable() 96 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable()
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D | ProgramExecutable.h | 58 class ProgramExecutable 61 ProgramExecutable(); 62 virtual ~ProgramExecutable();
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D | Program.h | 336 const ProgramExecutable &getProgramExecutable() const { return mExecutable; } in getProgramExecutable() 337 ProgramExecutable &getProgramExecutable() { return mExecutable; } in getProgramExecutable() 461 ProgramExecutable mExecutable; 862 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable() 863 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable()
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D | State.h | 332 const ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable() 905 ProgramExecutable *mExecutable;
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D | ProgramPipeline.cpp | 296 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes()
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D | validationES31.cpp | 1364 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute() 1401 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
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D | validationES.cpp | 734 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE() 2790 ProgramExecutable &executable = shaderProgram->getExecutable(); in ValidateProgramPipelineAttachedPrograms()
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D | State.cpp | 3186 const ProgramExecutable &executable = program->getExecutable(); in onProgramExecutableChange()
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D | Program.cpp | 2989 const ProgramExecutable &executable = mState.mExecutable; in validateSamplersImpl()
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D | Context.cpp | 8729 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramPipelineVk.cpp | 97 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in transformShaderSpirV() 129 const gl::ProgramExecutable *glExecutable = contextVk->getState().getProgramExecutable(); in updateUniforms()
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D | ProgramVk.cpp | 350 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in generateUniformLayoutMapping() 369 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in initDefaultUniformLayoutMapping() 415 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in resizeUniformBlockMemory() 453 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in setUniformImpl() 620 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in setUniformMatrixfv() 758 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in updateUniforms()
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D | ProgramExecutableVk.cpp | 250 const gl::ProgramExecutable &glExecutable = mProgram->getState().getProgramExecutable(); in getShaderProgram() 281 const gl::ProgramExecutable &ProgramExecutableVk::getGlExecutable() in getGlExecutable() 582 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getGraphicsPipeline() 630 const gl::ProgramExecutable &glExecutable = getGlExecutable(); in createPipelineLayout() 1139 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateShaderResourcesDescriptorSet() 1174 const gl::ProgramExecutable &executable = programState.getProgramExecutable(); in updateTransformFeedbackDescriptorSet() 1196 const gl::ProgramExecutable &executable = programState.getProgramExecutable(); in updateTransformFeedbackDescriptorSetImpl() 1225 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateTexturesDescriptorSet()
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D | TransformFeedbackVk.cpp | 213 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet() 257 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
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D | ProgramExecutableVk.h | 120 const gl::ProgramExecutable &getGlExecutable();
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D | ContextVk.cpp | 1259 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl() 1356 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in handleDirtyGraphicsVertexBuffers() 1390 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl() 1423 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation() 1455 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension() 1497 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackState() 2715 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState() 3210 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentDefaultUniforms() 3222 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentTextures() 3240 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentShaderResources() [all …]
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/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 202 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState() 233 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState() 312 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
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D | StateManagerGL.cpp | 826 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings() 946 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings() 1778 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 138 const gl::ProgramExecutable &executable = program->getExecutable(); in syncStateForDraw()
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D | StateManager11.cpp | 196 const gl::ProgramExecutable &executable = programD3D.getState().getProgramExecutable(); in SortAttributesByLayout() 1209 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState() 2056 const gl::ProgramExecutable &executable = mProgramD3D->getState().getProgramExecutable(); in syncCurrentValueAttribs()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | VertexDataManager.cpp | 252 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
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/external/angle/src/ |
D | libGLESv2.gni | 248 "src/libANGLE/ProgramExecutable.h", 386 "src/libANGLE/ProgramExecutable.cpp",
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/external/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 1854 const gl::ProgramExecutable &executable = programState.getProgramExecutable(); in GlslangAssignLocations()
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/external/angle/ |
D | Android.bp | 2636 "src/libANGLE/ProgramExecutable.cpp",
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