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Searched refs:ProgramExecutable (Results 1 – 25 of 25) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp19 ProgramExecutable::ProgramExecutable() in ProgramExecutable() function in gl::ProgramExecutable
33 ProgramExecutable::~ProgramExecutable() = default;
35 void ProgramExecutable::reset() in reset()
51 const ProgramState *ProgramExecutable::getProgramState(ShaderType shaderType) const in getProgramState()
67 int ProgramExecutable::getInfoLogLength() const in getInfoLogLength()
72 void ProgramExecutable::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const in getInfoLog()
77 std::string ProgramExecutable::getInfoLogString() const in getInfoLogString()
82 bool ProgramExecutable::isAttribLocationActive(size_t attribLocation) const in isAttribLocationActive()
90 AttributesMask ProgramExecutable::getAttributesMask() const in getAttributesMask()
97 bool ProgramExecutable::hasDefaultUniforms() const in hasDefaultUniforms()
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DProgramPipeline.h41 const ProgramExecutable &getProgramExecutable() const { return mExecutable; } in getProgramExecutable()
42 ProgramExecutable &getProgramExecutable() { return mExecutable; } in getProgramExecutable()
79 ProgramExecutable mExecutable;
95 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable()
96 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable()
DProgramExecutable.h58 class ProgramExecutable
61 ProgramExecutable();
62 virtual ~ProgramExecutable();
DProgram.h336 const ProgramExecutable &getProgramExecutable() const { return mExecutable; } in getProgramExecutable()
337 ProgramExecutable &getProgramExecutable() { return mExecutable; } in getProgramExecutable()
461 ProgramExecutable mExecutable;
862 const ProgramExecutable &getExecutable() const { return mState.getProgramExecutable(); } in getExecutable()
863 ProgramExecutable &getExecutable() { return mState.getProgramExecutable(); } in getExecutable()
DState.h332 const ProgramExecutable *getProgramExecutable() const { return mExecutable; } in getProgramExecutable()
905 ProgramExecutable *mExecutable;
DProgramPipeline.cpp296 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes()
DvalidationES31.cpp1364 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchCompute()
1401 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDispatchComputeIndirect()
DvalidationES.cpp734 const ProgramExecutable *executable = state.getProgramExecutable(); in ValidateDrawInstancedANGLE()
2790 ProgramExecutable &executable = shaderProgram->getExecutable(); in ValidateProgramPipelineAttachedPrograms()
DState.cpp3186 const ProgramExecutable &executable = program->getExecutable(); in onProgramExecutableChange()
DProgram.cpp2989 const ProgramExecutable &executable = mState.mExecutable; in validateSamplersImpl()
DContext.cpp8729 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp97 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in transformShaderSpirV()
129 const gl::ProgramExecutable *glExecutable = contextVk->getState().getProgramExecutable(); in updateUniforms()
DProgramVk.cpp350 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in generateUniformLayoutMapping()
369 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in initDefaultUniformLayoutMapping()
415 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in resizeUniformBlockMemory()
453 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in setUniformImpl()
620 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in setUniformMatrixfv()
758 const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); in updateUniforms()
DProgramExecutableVk.cpp250 const gl::ProgramExecutable &glExecutable = mProgram->getState().getProgramExecutable(); in getShaderProgram()
281 const gl::ProgramExecutable &ProgramExecutableVk::getGlExecutable() in getGlExecutable()
582 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in getGraphicsPipeline()
630 const gl::ProgramExecutable &glExecutable = getGlExecutable(); in createPipelineLayout()
1139 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateShaderResourcesDescriptorSet()
1174 const gl::ProgramExecutable &executable = programState.getProgramExecutable(); in updateTransformFeedbackDescriptorSet()
1196 const gl::ProgramExecutable &executable = programState.getProgramExecutable(); in updateTransformFeedbackDescriptorSetImpl()
1225 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateTexturesDescriptorSet()
DTransformFeedbackVk.cpp213 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in updateDescriptorSet()
257 const gl::ProgramExecutable *executable = contextVk->getState().getProgramExecutable(); in getBufferOffsets()
DProgramExecutableVk.h120 const gl::ProgramExecutable &getGlExecutable();
DContextVk.cpp1259 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
1356 const gl::ProgramExecutable *executable = context->getState().getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
1390 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
1423 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
1455 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()
1497 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackState()
2715 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState()
3210 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentDefaultUniforms()
3222 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentTextures()
3240 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentShaderResources()
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/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp202 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawArraysState()
233 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in setDrawElementsState()
312 const gl::ProgramExecutable *executable = getState().getProgramExecutable(); in updateAttributesForBaseInstance()
DStateManagerGL.cpp826 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramTextureBindings()
946 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateProgramImageBindings()
1778 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp138 const gl::ProgramExecutable &executable = program->getExecutable(); in syncStateForDraw()
DStateManager11.cpp196 const gl::ProgramExecutable &executable = programD3D.getState().getProgramExecutable(); in SortAttributesByLayout()
1209 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in syncState()
2056 const gl::ProgramExecutable &executable = mProgramD3D->getState().getProgramExecutable(); in syncCurrentValueAttribs()
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp252 const gl::ProgramExecutable *executable = state.getProgramExecutable(); in prepareVertexData()
/external/angle/src/
DlibGLESv2.gni248 "src/libANGLE/ProgramExecutable.h",
386 "src/libANGLE/ProgramExecutable.cpp",
/external/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp1854 const gl::ProgramExecutable &executable = programState.getProgramExecutable(); in GlslangAssignLocations()
/external/angle/
DAndroid.bp2636 "src/libANGLE/ProgramExecutable.cpp",