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Searched refs:RENDERTARGETS (Results 1 – 25 of 27) sorted by relevance

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/external/swiftshader/src/Device/
DContext.cpp90 for(int i = 0; i < RENDERTARGETS; ++i) in init()
119 for(int i = 0; i < RENDERTARGETS; i++) in init()
156 ASSERT((index >= 0) && (index < RENDERTARGETS)); in setBlendState()
163 ASSERT((index >= 0) && (index < RENDERTARGETS)); in getBlendState()
178 ASSERT((index >= 0) && (index < RENDERTARGETS)); in alphaBlendActive()
198 ASSERT((index >= 0) && (index < RENDERTARGETS)); in sourceBlendFactor()
221 ASSERT((index >= 0) && (index < RENDERTARGETS)); in destBlendFactor()
245 for(int i = 0; i < RENDERTARGETS; i++) in allTargetsColorClamp()
258 ASSERT((index >= 0) && (index < RENDERTARGETS)); in blendOperation()
372 ASSERT((index >= 0) && (index < RENDERTARGETS)); in sourceBlendFactorAlpha()
[all …]
DContext.hpp117 vk::ImageView *renderTarget[RENDERTARGETS];
138 int colorWriteMask[RENDERTARGETS]; // RGBA
157 BlendState blendState[RENDERTARGETS];
DRenderer.hpp94 unsigned int *colorBuffer[RENDERTARGETS];
95 int colorPitchB[RENDERTARGETS];
96 int colorSliceB[RENDERTARGETS];
165 vk::ImageView *renderTarget[RENDERTARGETS];
DPixelProcessor.hpp83 BlendState blendState[RENDERTARGETS];
86 VkFormat targetFormat[RENDERTARGETS];
DConfig.hpp60 RENDERTARGETS = 8, enumerator
DQuadRasterizer.cpp72 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize()
78 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
211 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
DPixelProcessor.cpp129 for(int i = 0; i < RENDERTARGETS; i++) in update()
DRenderer.cpp357 for(int index = 0; index < RENDERTARGETS; index++) in draw()
/external/swiftshader/src/Pipeline/
DPixelProgram.hpp44 Vector4f c[RENDERTARGETS];
47 void clampColor(Vector4f oC[RENDERTARGETS]);
DPixelProgram.cpp154 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
211 for(int index = 0; index < RENDERTARGETS; index++) in rasterOperation()
299 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor() argument
301 for(int index = 0; index < RENDERTARGETS; index++) in clampColor()
/external/swiftshader/src/Shader/
DPixelProgram.hpp42 Vector4f c[RENDERTARGETS];
43 RegisterArray<RENDERTARGETS, true> oC;
70 void clampColor(Vector4f oC[RENDERTARGETS]);
DPixelProgram.cpp108 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
587 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
594 for(int i = 0; i < RENDERTARGETS; i++) in applyShader()
646 for(int index = 0; index < RENDERTARGETS; index++) in rasterOperation()
798 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) in clampColor() argument
800 for(int index = 0; index < RENDERTARGETS; index++) in clampColor()
/external/swiftshader/src/Renderer/
DRenderer.hpp192 unsigned int *colorBuffer[RENDERTARGETS];
193 int colorPitchB[RENDERTARGETS];
194 int colorSliceB[RENDERTARGETS];
488 Surface *renderTarget[RENDERTARGETS];
DContext.hpp466 Surface *renderTarget[RENDERTARGETS];
467 unsigned int renderTargetLayer[RENDERTARGETS];
530 int colorWriteMask[RENDERTARGETS]; // RGBA
DQuadRasterizer.cpp95 Pointer<Byte> cBuffer[RENDERTARGETS]; in rasterize()
99 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
296 for(int index = 0; index < RENDERTARGETS; index++) in rasterize()
DPixelProcessor.hpp81 …unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit mas…
82 Format targetFormat[RENDERTARGETS];
DContext.cpp223 for(int i = 0; i < RENDERTARGETS; ++i) in init()
283 for(int i = 0; i < RENDERTARGETS; i++) in init()
1473 for (int i = 0; i < RENDERTARGETS; i++) in colorWriteActive()
DRenderer.cpp641 for(int index = 0; index < RENDERTARGETS; index++) in draw()
1045 for(int i = 0; i < RENDERTARGETS; i++) in finishRendering()
2307 for(int index = 0; index < RENDERTARGETS; index++) in isReadWriteTexture()
DPixelProcessor.cpp1026 for(int i = 0; i < RENDERTARGETS; i++) in update()
/external/swiftshader/src/Main/
DConfig.hpp98 RENDERTARGETS = 8, enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp108 egl::Image *renderTarget[sw::RENDERTARGETS];
DDevice.cpp38 for(int i = 0; i < RENDERTARGETS; i++) in Device()
152 for(int i = 0; i < RENDERTARGETS; i++) in ~Device()
201 for(int i = 0; i < RENDERTARGETS; ++i) in clearColor()
808 for(int i = 0; i < RENDERTARGETS; ++i) in bindViewport()
DContext.h93 MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp121 resources.MaxDrawBuffers = sw::RENDERTARGETS; in LLVMFuzzerTestOneInput()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3246 else if((requestedLocation + registerCount) > sw::RENDERTARGETS) in declareFragmentOutput()

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