Searched refs:RestartIndex (Results 1 – 10 of 10) sorted by relevance
56 cut_index_will_work = ctx->Array.RestartIndex == 0xff; in can_cut_index_handle_restart_index()59 cut_index_will_work = ctx->Array.RestartIndex == 0xffff; in can_cut_index_handle_restart_index()62 cut_index_will_work = ctx->Array.RestartIndex == 0xffffffff; in can_cut_index_handle_restart_index()
185 glthread->RestartIndex, 1); in update_primitive_restart()188 glthread->RestartIndex, 2); in update_primitive_restart()191 glthread->RestartIndex, 4); in update_primitive_restart()212 ctx->GLThread.RestartIndex = index; in _mesa_glthread_PrimitiveRestartIndex()580 top->RestartIndex = glthread->RestartIndex; in _mesa_glthread_PushClientAttrib()621 glthread->RestartIndex = top->RestartIndex; in _mesa_glthread_PopClientAttrib()643 glthread->RestartIndex = 0; in _mesa_glthread_ClientAttribDefault()
115 GLuint RestartIndex; member166 GLuint RestartIndex; member
362 ctx->Array.RestartIndex, index_size); in _mesa_primitive_restart_index()
1614 dest->RestartIndex = src->RestartIndex; in copy_array_attrib()
1488 if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) { in _ae_ArrayElement()
1635 GLuint RestartIndex; member
2756 ctx->Array.RestartIndex = index; in primitive_restart_index()
197 - st/mesa: Go back to using ctx->Array.RestartIndex, not
484 static const T RestartIndex = static_cast<T>(-1); in processPrimitiveRestart() local489 if(indexBuffer[i] == RestartIndex) in processPrimitiveRestart()