Searched refs:RobustAccess (Results 1 – 5 of 5) sorted by relevance
82 if (ctx->Const.RobustAccess) { in alloc_buffer_object()
1142 ctx->Const.RobustAccess = GL_TRUE; in brwCreateContext()
955 st->ctx->Const.RobustAccess = GL_TRUE; in st_api_create_context()
694 consts->RobustAccess = GL_FALSE; in _mesa_init_constants()
3965 GLboolean RobustAccess; member