Searched refs:SCCMightUnwind (Results 1 – 2 of 2) sorted by relevance
86 bool SCCMightUnwind = false, SCCMightReturn = false; in runImpl() local88 (!SCCMightUnwind || !SCCMightReturn) && I != E; ++I) { in runImpl()91 SCCMightUnwind = true; in runImpl()97 SCCMightUnwind |= !F->doesNotThrow(); in runImpl()100 bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow(); in runImpl()116 SCCMightUnwind = true; in runImpl()122 if ((!CheckUnwind || SCCMightUnwind) && in runImpl()128 if (CheckUnwind && !SCCMightUnwind && I.mayThrow()) { in runImpl()139 SCCMightUnwind |= InstMightUnwind; in runImpl()148 if (SCCMightUnwind && SCCMightReturn) in runImpl()[all …]
85 bool SCCMightUnwind = false, SCCMightReturn = false; in runImpl() local87 (!SCCMightUnwind || !SCCMightReturn) && I != E; ++I) { in runImpl()90 SCCMightUnwind = true; in runImpl()93 SCCMightUnwind |= !F->doesNotThrow(); in runImpl()96 bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow(); in runImpl()112 SCCMightUnwind = true; in runImpl()118 if ((!CheckUnwind || SCCMightUnwind) && in runImpl()124 if (CheckUnwind && !SCCMightUnwind && I.mayThrow()) { in runImpl()135 SCCMightUnwind |= InstMightUnwind; in runImpl()144 if (SCCMightUnwind && SCCMightReturn) in runImpl()[all …]