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Searched refs:SH_ADD_BASE_VERTEX_TO_VERTEX_ID (Results 1 – 3 of 3) sorted by relevance

/external/angle/include/GLSLANG/
DShaderLang.h313 const ShCompileOptions SH_ADD_BASE_VERTEX_TO_VERTEX_ID = UINT64_C(1) << 48; variable
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp343 additionalOptions |= SH_ADD_BASE_VERTEX_TO_VERTEX_ID; in compile()
/external/angle/src/compiler/translator/
DCompiler.cpp707 compileOptions & SH_ADD_BASE_VERTEX_TO_VERTEX_ID)) in checkAndSimplifyAST()