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Searched refs:SH_ADD_BRESENHAM_LINE_RASTER_EMULATION (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp45 compileOptions |= SH_ADD_BRESENHAM_LINE_RASTER_EMULATION; in compile()
/external/angle/src/compiler/translator/
DTranslatorVulkan.cpp888 if (compileOptions & SH_ADD_BRESENHAM_LINE_RASTER_EMULATION) in translateImpl()
924 if (compileOptions & SH_ADD_BRESENHAM_LINE_RASTER_EMULATION) in translateImpl()
995 if (compileOptions & SH_ADD_BRESENHAM_LINE_RASTER_EMULATION) in translateImpl()
/external/angle/include/GLSLANG/
DShaderLang.h325 const ShCompileOptions SH_ADD_BRESENHAM_LINE_RASTER_EMULATION = UINT64_C(1) << 51; variable