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Searched refs:SH_CLAMP_FRAG_DEPTH (Results 1 – 3 of 3) sorted by relevance

/external/angle/include/GLSLANG/
DShaderLang.h271 const ShCompileOptions SH_CLAMP_FRAG_DEPTH = UINT64_C(1) << 38; variable
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp322 additionalOptions |= SH_CLAMP_FRAG_DEPTH; in compile()
/external/angle/src/compiler/translator/
DCompiler.cpp902 if (getShaderType() == GL_FRAGMENT_SHADER && (compileOptions & SH_CLAMP_FRAG_DEPTH)) in checkAndSimplifyAST()