Searched refs:SH_CLAMP_FRAG_DEPTH (Results 1 – 3 of 3) sorted by relevance
271 const ShCompileOptions SH_CLAMP_FRAG_DEPTH = UINT64_C(1) << 38; variable
322 additionalOptions |= SH_CLAMP_FRAG_DEPTH; in compile()
902 if (getShaderType() == GL_FRAGMENT_SHADER && (compileOptions & SH_CLAMP_FRAG_DEPTH)) in checkAndSimplifyAST()