Searched refs:SH_EMULATE_GL_DRAW_ID (Results 1 – 5 of 5) sorted by relevance
64 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()65 compile("#version 100\n" + shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()67 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()165 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
173 ASSERT((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0); in writeExtensionBehavior()
358 const bool glDrawIDSupported = (compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u; in compileTreeImpl()690 if ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u) in checkAndSimplifyAST()991 ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u); in compile()
278 const ShCompileOptions SH_EMULATE_GL_DRAW_ID = UINT64_C(1) << 40; variable
326 ShCompileOptions options = (SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID | in compile()