Home
last modified time | relevance | path

Searched refs:SH_EMULATE_GL_DRAW_ID (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/tests/compiler_tests/
DEmulateGLDrawID_test.cpp64 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
65 compile("#version 100\n" + shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
67 SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
89 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
165 compile(shaderString, SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID); in TEST_F()
/external/angle/src/compiler/translator/
DTranslatorESSL.cpp173 ASSERT((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0); in writeExtensionBehavior()
DCompiler.cpp358 const bool glDrawIDSupported = (compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u; in compileTreeImpl()
690 if ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u) in checkAndSimplifyAST()
991 ((compileOptions & SH_EMULATE_GL_DRAW_ID) != 0u); in compile()
/external/angle/include/GLSLANG/
DShaderLang.h278 const ShCompileOptions SH_EMULATE_GL_DRAW_ID = UINT64_C(1) << 40; variable
/external/angle/src/libANGLE/
DShader.cpp326 ShCompileOptions options = (SH_OBJECT_CODE | SH_VARIABLES | SH_EMULATE_GL_DRAW_ID | in compile()