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Searched refs:SH_HLSL_4_0_FL9_3_OUTPUT (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/compiler/translator/
DblocklayoutHLSL.cpp126 case SH_HLSL_4_0_FL9_3_OUTPUT: in GetStrategyFor()
DTextureFunctionHLSL.cpp300 if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT) in OutputTextureFunctionArgumentList()
1061 else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT) in OutputTextureSampleFunctionReturnStatement()
1110 else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT) in OutputTextureSampleFunctionReturnStatement()
DResourcesHLSL.cpp453 else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(type.getBasicType())) in uniformsHeader()
527 else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT) in uniformsHeader()
DOutputHLSL.cpp812 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header()
938 if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in header()
2418 if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(typedArg->getBasicType())) in visitAggregate()
2438 if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in visitAggregate()
3193 if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in writeParameter()
3233 else if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT) in writeParameter()
Dutil.cpp759 case SH_HLSL_4_0_FL9_3_OUTPUT: in IsOutputHLSL()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp108 validOutputs.push_back(SH_HLSL_4_0_FL9_3_OUTPUT); in LLVMFuzzerTestOneInput()
/external/angle/src/tests/perf_tests/
DCompilerPerf.cpp197 case SH_HLSL_4_0_FL9_3_OUTPUT: in IsPlatformAvailable()
/external/angle/include/GLSLANG/
DShaderLang.h68 SH_HLSL_4_0_FL9_3_OUTPUT = 0x8B4A, // D3D 11 feature level 9_3 enumerator
/external/angle/samples/shader_translator/
Dshader_translator.cpp315 case SH_HLSL_4_0_FL9_3_OUTPUT: in main()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp135 return new CompilerD3D(SH_HLSL_4_0_FL9_3_OUTPUT); in createCompiler()