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Searched refs:SH_REGENERATE_STRUCT_NAMES (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/tests/compiler_tests/
DRegenerateStructNames_test.cpp21 : MatchOutputCodeTest(GL_FRAGMENT_SHADER, SH_REGENERATE_STRUCT_NAMES, SH_ESSL_OUTPUT) in RegenerateStructNamesTest()
/external/angle/include/GLSLANG/
DShaderLang.h164 const ShCompileOptions SH_REGENERATE_STRUCT_NAMES = UINT64_C(1) << 17; variable
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp363 additionalOptions |= SH_REGENERATE_STRUCT_NAMES; in compile()
/external/angle/src/compiler/translator/
DCompiler.cpp677 if (compileOptions & SH_REGENERATE_STRUCT_NAMES) in checkAndSimplifyAST()