Searched refs:SL_ENTRY_MAGIC (Results 1 – 1 of 1) sorted by relevance
48 #define SL_ENTRY_MAGIC 0x00fab1edLU macro82 entry->magic = SL_ENTRY_MAGIC; in SLCreateEntry()127 if (entry->magic != SL_ENTRY_MAGIC) return -1; /* Bad magic */ in drmSLDestroy()301 if (entry->magic != SL_ENTRY_MAGIC) { in drmSLDump()303 list->magic, SL_ENTRY_MAGIC); in drmSLDump()