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Searched refs:SPILL (Results 1 – 5 of 5) sorted by relevance

/external/libunwind/tests/
Dia64-test-rbs-asm.S40 #define SPILL(n) \ macro
123 SPILL(2); SPILL(3)
124 SPILL(4); SPILL(5); SPILL(6); SPILL(7)
125 SPILL(8); SPILL(9); SPILL(10); SPILL(11)
126 SPILL(12); SPILL(13); SPILL(14); SPILL(15)
127 SPILL(16); SPILL(17); SPILL(18); SPILL(19)
128 SPILL(20); SPILL(21); SPILL(22); SPILL(23)
129 SPILL(24); SPILL(25); SPILL(26); SPILL(27)
130 SPILL(28); SPILL(29); SPILL(30); SPILL(31)
131 SPILL(32); SPILL(33); SPILL(34); SPILL(35)
[all …]
/external/libunwind/src/hppa/
Dgetcontext.S26 #define SPILL(n) stw %r##n, (LINUX_UC_MCONTEXT_OFF+LINUX_SC_GR_OFF+4*(n))(%r26) macro
36 SPILL (2) /* return-pointer */
37 SPILL (3) /* frame pointer */
38 SPILL (4) /* 2nd-ary frame pointer */
39 SPILL (5) /* preserved register */
40 SPILL (6) /* preserved register */
41 SPILL (7) /* preserved register */
42 SPILL (8) /* preserved register */
43 SPILL (9) /* preserved register */
44 SPILL (10) /* preserved register */
[all …]
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/Mips/Fast-ISel/
Dicmpbr1.ll12 ; CHECK: sw $[[REG1]], [[SPILL:[0-9]+]]($sp) # 4-byte Folded Spill
19 ; CHECK-NEXT: lw $[[REG2:[0-9]+]], [[SPILL]]($sp) # 4-byte Folded Reload
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/ARM/
Dfp16-instructions.ll15 …< %s -mtriple=arm-none-eabi -mattr=+fullfp16 -O0 | FileCheck %s --check-prefixes=CHECK-SPILL-RELOAD
16 … -mtriple=thumbv7-none-eabi -mattr=+fullfp16 -O0 | FileCheck %s --check-prefixes=CHECK-SPILL-RELOAD
1044 ; CHECK-SPILL-RELOAD-LABEL: fn1:
1045 ; CHECK-SPILL-RELOAD: vstr.16 s0, [sp, #{{.}}] @ 2-byte Spill
1046 ; CHECK-SPILL-RELOAD-NEXT: bl fn2
1047 ; CHECK-SPILL-RELOAD-NEXT: vldr.16 s0, [sp, #{{.}}] @ 2-byte Reload
/external/skqp/src/compute/skc/platforms/cl_12/kernels/
Drender.cl185 // SPILL TO GMEM