Home
last modified time | relevance | path

Searched refs:SafeRelease (Results 1 – 25 of 41) sorted by relevance

12

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.cpp51 SafeRelease(mSwapChain); in release()
52 SafeRelease(mBackBuffer); in release()
53 SafeRelease(mDepthStencil); in release()
54 SafeRelease(mRenderTarget); in release()
55 SafeRelease(mOffscreenTexture); in release()
114 SafeRelease(mSwapChain); in reset()
115 SafeRelease(mBackBuffer); in reset()
116 SafeRelease(mOffscreenTexture); in reset()
117 SafeRelease(mDepthStencil); in reset()
177 SafeRelease(oldRenderTarget); in reset()
[all …]
DFramebuffer9.cpp106 SafeRelease(surface); in readPixelsImpl()
141 SafeRelease(surface); in readPixelsImpl()
148 SafeRelease(surface); in readPixelsImpl()
152 SafeRelease(systemSurface); in readPixelsImpl()
170 SafeRelease(systemSurface); in readPixelsImpl()
186 SafeRelease(systemSurface); in readPixelsImpl()
210 SafeRelease(systemSurface); in readPixelsImpl()
345 SafeRelease(readSurface); in blitImpl()
346 SafeRelease(drawSurface); in blitImpl()
379 SafeRelease(readSurface); in blitImpl()
[all …]
DShaderExecutable9.cpp37 SafeRelease(mVertexExecutable); in ~ShaderExecutable9()
38 SafeRelease(mPixelExecutable); in ~ShaderExecutable9()
DFence9.cpp23 SafeRelease(mQuery); in ~FenceNV9()
36 SafeRelease(mQuery); in set()
DRenderTarget9.cpp51 SafeRelease(mTexture); in ~TextureRenderTarget9()
52 SafeRelease(mRenderTarget); in ~TextureRenderTarget9()
DShaderCache.h62 SafeRelease(mMap.begin()->second); in create()
79 SafeRelease(it->second); in clear()
DIndexBuffer9.cpp27 SafeRelease(mIndexBuffer); in ~IndexBuffer9()
35 SafeRelease(mIndexBuffer); in initialize()
DVertexBuffer9.cpp31 SafeRelease(mVertexBuffer); in ~VertexBuffer9()
38 SafeRelease(mVertexBuffer); in initialize()
DBlit9.cpp74 SafeRelease(mSavedStateBlock); in ~Blit9()
75 SafeRelease(mQuadVertexBuffer); in ~Blit9()
76 SafeRelease(mQuadVertexDeclaration); in ~Blit9()
80 SafeRelease(mCompiledShaders[i]); in ~Blit9()
748 SafeRelease(mSavedDepthStencil); in restoreState()
751 SafeRelease(mSavedRenderTarget); in restoreState()
DVertexDeclarationCache.cpp43 SafeRelease(mVertexDeclCache[i].vertexDeclaration); in ~VertexDeclarationCache()
234 SafeRelease(lastCache->vertexDeclaration); in applyDeclaration()
DImage9.cpp42 SafeRelease(mSurface); in ~Image9()
245 SafeRelease(mSurface); in redefine()
281 SafeRelease(newTexture); in createSurface()
395 SafeRelease(mSurface); in setManagedSurface()
419 SafeRelease(destSurface); in copyToStorage()
457 SafeRelease(surf); in copyToSurface()
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp52 SafeRelease(texture11); in GetD3D11TextureInfo()
62 SafeRelease(texture11); in GetD3D11TextureInfo()
86 SafeRelease(d3d11Device); in GetD3D11TextureInfo()
95 SafeRelease(texture11); in GetD3D11TextureInfo()
112 SafeRelease(texture9); in GetD3D9TextureInfo()
128 SafeRelease(texture9); in GetD3D9TextureInfo()
154 SafeRelease(texture9); in GetD3D9TextureInfo()
164 SafeRelease(d3d9Device); in GetD3D9TextureInfo()
173 SafeRelease(texture9); in GetD3D9TextureInfo()
266 SafeRelease(mObject); in ~D3DTextureSurfaceWGL()
[all …]
DDXGISwapChainWindowSurfaceWGL.cpp79 SafeRelease(mSwapChain); in ~DXGISwapChainWindowSurfaceWGL()
80 SafeRelease(mSwapChain1); in ~DXGISwapChainWindowSurfaceWGL()
202 SafeRelease(colorBuffer); in bindTexImage()
379 SafeRelease(dxgiDevice); in GetDXGIFactoryFromDevice()
388 SafeRelease(dxgiAdapter); in GetDXGIFactoryFromDevice()
451 SafeRelease(dxgiFactory2); in createSwapChain()
452 SafeRelease(dxgiFactory); in createSwapChain()
483 SafeRelease(dxgiFactory); in createSwapChain()
504 SafeRelease(colorBuffer); in createSwapChain()
/external/angle/src/libANGLE/renderer/d3d/d3d11/win32/
DNativeWindow11Win32.cpp35 SafeRelease(mCompositionTarget); in ~NativeWindow11Win32()
36 SafeRelease(mDevice); in ~NativeWindow11Win32()
37 SafeRelease(mVisual); in ~NativeWindow11Win32()
92 SafeRelease(dxgiDevice); in createSwapChain()
144 SafeRelease(factory2); in createSwapChain()
175 SafeRelease(factory2); in createSwapChain()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTrim11.cpp54 SafeRelease(dxgiDevice3); in trim()
75 SafeRelease(coreApplication); in registerForRendererTrimRequest()
98 SafeRelease(coreApplication); in unregisterForRendererTrimRequest()
DStreamProducerD3DTexture.cpp112 SafeRelease(mTexture); in ~StreamProducerD3DTexture()
139 SafeRelease(mTexture); in postD3DTexture()
DRenderTarget11.cpp32 SafeRelease(texture1D); in GetTextureProperties()
45 SafeRelease(texture2D); in GetTextureProperties()
58 SafeRelease(texture3D); in GetTextureProperties()
DSwapChain11.cpp117 SafeRelease(mSwapChain1); in release()
118 SafeRelease(mSwapChain); in release()
119 SafeRelease(mKeyedMutex); in release()
227 SafeRelease(tempResource11); in resetOffscreenColorBuffer()
293 SafeRelease(offscreenTextureResource); in resetOffscreenColorBuffer()
595 SafeRelease(mSwapChain1); in reset()
596 SafeRelease(mSwapChain); in reset()
DFence11.cpp70 SafeRelease(mQuery); in ~FenceNV11()
132 SafeRelease(mQuery); in ~Sync11()
/external/angle/src/tests/egl_tests/
DEGLDeviceTest.cpp73 SafeRelease(mDevice); in testTearDown()
74 SafeRelease(mDeviceContext); in testTearDown()
167 SafeRelease(gsBuffer); in trigger9_3DeviceLost()
376 SafeRelease(mDevice); in TEST_P()
377 SafeRelease(mDeviceContext); in TEST_P()
459 SafeRelease(dxgiDevice); in TEST_P()
472 SafeRelease(d3d9); in TEST_P()
DEGLPresentPathD3D11Test.cpp122 SafeRelease(dxgiResource); in createPbufferFromClientBufferSurface()
137 SafeRelease(mOffscreenSurfaceD3D11Texture); in testTearDown()
292 SafeRelease(cpuTexture); in checkPixelsUsingD3D()
293 SafeRelease(device); in checkPixelsUsingD3D()
294 SafeRelease(context); in checkPixelsUsingD3D()
DEGLSyncControlTest.cpp55 SafeRelease(mDevice); in TearDown()
56 SafeRelease(mDeviceContext); in TearDown()
/external/angle/src/common/
Dangleutils.h79 void SafeRelease(T (&resourceBlock)[N]) in SafeRelease() function
83 SafeRelease(resourceBlock[i]); in SafeRelease()
88 void SafeRelease(T &resource) in SafeRelease() function
/external/angle/util/
Dcom_utils.h24 SafeRelease(outObject); in DynamicCastComObject()
/external/angle/src/libANGLE/renderer/d3d/
DSwapChainD3D.cpp32 SafeRelease(mD3DTexture); in ~SwapChainD3D()

12