/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | SwapChain9.cpp | 51 SafeRelease(mSwapChain); in release() 52 SafeRelease(mBackBuffer); in release() 53 SafeRelease(mDepthStencil); in release() 54 SafeRelease(mRenderTarget); in release() 55 SafeRelease(mOffscreenTexture); in release() 114 SafeRelease(mSwapChain); in reset() 115 SafeRelease(mBackBuffer); in reset() 116 SafeRelease(mOffscreenTexture); in reset() 117 SafeRelease(mDepthStencil); in reset() 177 SafeRelease(oldRenderTarget); in reset() [all …]
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D | Framebuffer9.cpp | 106 SafeRelease(surface); in readPixelsImpl() 141 SafeRelease(surface); in readPixelsImpl() 148 SafeRelease(surface); in readPixelsImpl() 152 SafeRelease(systemSurface); in readPixelsImpl() 170 SafeRelease(systemSurface); in readPixelsImpl() 186 SafeRelease(systemSurface); in readPixelsImpl() 210 SafeRelease(systemSurface); in readPixelsImpl() 345 SafeRelease(readSurface); in blitImpl() 346 SafeRelease(drawSurface); in blitImpl() 379 SafeRelease(readSurface); in blitImpl() [all …]
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D | ShaderExecutable9.cpp | 37 SafeRelease(mVertexExecutable); in ~ShaderExecutable9() 38 SafeRelease(mPixelExecutable); in ~ShaderExecutable9()
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D | Fence9.cpp | 23 SafeRelease(mQuery); in ~FenceNV9() 36 SafeRelease(mQuery); in set()
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D | RenderTarget9.cpp | 51 SafeRelease(mTexture); in ~TextureRenderTarget9() 52 SafeRelease(mRenderTarget); in ~TextureRenderTarget9()
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D | ShaderCache.h | 62 SafeRelease(mMap.begin()->second); in create() 79 SafeRelease(it->second); in clear()
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D | IndexBuffer9.cpp | 27 SafeRelease(mIndexBuffer); in ~IndexBuffer9() 35 SafeRelease(mIndexBuffer); in initialize()
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D | VertexBuffer9.cpp | 31 SafeRelease(mVertexBuffer); in ~VertexBuffer9() 38 SafeRelease(mVertexBuffer); in initialize()
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D | Blit9.cpp | 74 SafeRelease(mSavedStateBlock); in ~Blit9() 75 SafeRelease(mQuadVertexBuffer); in ~Blit9() 76 SafeRelease(mQuadVertexDeclaration); in ~Blit9() 80 SafeRelease(mCompiledShaders[i]); in ~Blit9() 748 SafeRelease(mSavedDepthStencil); in restoreState() 751 SafeRelease(mSavedRenderTarget); in restoreState()
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D | VertexDeclarationCache.cpp | 43 SafeRelease(mVertexDeclCache[i].vertexDeclaration); in ~VertexDeclarationCache() 234 SafeRelease(lastCache->vertexDeclaration); in applyDeclaration()
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D | Image9.cpp | 42 SafeRelease(mSurface); in ~Image9() 245 SafeRelease(mSurface); in redefine() 281 SafeRelease(newTexture); in createSurface() 395 SafeRelease(mSurface); in setManagedSurface() 419 SafeRelease(destSurface); in copyToStorage() 457 SafeRelease(surf); in copyToSurface()
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | D3DTextureSurfaceWGL.cpp | 52 SafeRelease(texture11); in GetD3D11TextureInfo() 62 SafeRelease(texture11); in GetD3D11TextureInfo() 86 SafeRelease(d3d11Device); in GetD3D11TextureInfo() 95 SafeRelease(texture11); in GetD3D11TextureInfo() 112 SafeRelease(texture9); in GetD3D9TextureInfo() 128 SafeRelease(texture9); in GetD3D9TextureInfo() 154 SafeRelease(texture9); in GetD3D9TextureInfo() 164 SafeRelease(d3d9Device); in GetD3D9TextureInfo() 173 SafeRelease(texture9); in GetD3D9TextureInfo() 266 SafeRelease(mObject); in ~D3DTextureSurfaceWGL() [all …]
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D | DXGISwapChainWindowSurfaceWGL.cpp | 79 SafeRelease(mSwapChain); in ~DXGISwapChainWindowSurfaceWGL() 80 SafeRelease(mSwapChain1); in ~DXGISwapChainWindowSurfaceWGL() 202 SafeRelease(colorBuffer); in bindTexImage() 379 SafeRelease(dxgiDevice); in GetDXGIFactoryFromDevice() 388 SafeRelease(dxgiAdapter); in GetDXGIFactoryFromDevice() 451 SafeRelease(dxgiFactory2); in createSwapChain() 452 SafeRelease(dxgiFactory); in createSwapChain() 483 SafeRelease(dxgiFactory); in createSwapChain() 504 SafeRelease(colorBuffer); in createSwapChain()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/win32/ |
D | NativeWindow11Win32.cpp | 35 SafeRelease(mCompositionTarget); in ~NativeWindow11Win32() 36 SafeRelease(mDevice); in ~NativeWindow11Win32() 37 SafeRelease(mVisual); in ~NativeWindow11Win32() 92 SafeRelease(dxgiDevice); in createSwapChain() 144 SafeRelease(factory2); in createSwapChain() 175 SafeRelease(factory2); in createSwapChain()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Trim11.cpp | 54 SafeRelease(dxgiDevice3); in trim() 75 SafeRelease(coreApplication); in registerForRendererTrimRequest() 98 SafeRelease(coreApplication); in unregisterForRendererTrimRequest()
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D | StreamProducerD3DTexture.cpp | 112 SafeRelease(mTexture); in ~StreamProducerD3DTexture() 139 SafeRelease(mTexture); in postD3DTexture()
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D | RenderTarget11.cpp | 32 SafeRelease(texture1D); in GetTextureProperties() 45 SafeRelease(texture2D); in GetTextureProperties() 58 SafeRelease(texture3D); in GetTextureProperties()
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D | SwapChain11.cpp | 117 SafeRelease(mSwapChain1); in release() 118 SafeRelease(mSwapChain); in release() 119 SafeRelease(mKeyedMutex); in release() 227 SafeRelease(tempResource11); in resetOffscreenColorBuffer() 293 SafeRelease(offscreenTextureResource); in resetOffscreenColorBuffer() 595 SafeRelease(mSwapChain1); in reset() 596 SafeRelease(mSwapChain); in reset()
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D | Fence11.cpp | 70 SafeRelease(mQuery); in ~FenceNV11() 132 SafeRelease(mQuery); in ~Sync11()
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/external/angle/src/tests/egl_tests/ |
D | EGLDeviceTest.cpp | 73 SafeRelease(mDevice); in testTearDown() 74 SafeRelease(mDeviceContext); in testTearDown() 167 SafeRelease(gsBuffer); in trigger9_3DeviceLost() 376 SafeRelease(mDevice); in TEST_P() 377 SafeRelease(mDeviceContext); in TEST_P() 459 SafeRelease(dxgiDevice); in TEST_P() 472 SafeRelease(d3d9); in TEST_P()
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D | EGLPresentPathD3D11Test.cpp | 122 SafeRelease(dxgiResource); in createPbufferFromClientBufferSurface() 137 SafeRelease(mOffscreenSurfaceD3D11Texture); in testTearDown() 292 SafeRelease(cpuTexture); in checkPixelsUsingD3D() 293 SafeRelease(device); in checkPixelsUsingD3D() 294 SafeRelease(context); in checkPixelsUsingD3D()
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D | EGLSyncControlTest.cpp | 55 SafeRelease(mDevice); in TearDown() 56 SafeRelease(mDeviceContext); in TearDown()
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/external/angle/src/common/ |
D | angleutils.h | 79 void SafeRelease(T (&resourceBlock)[N]) in SafeRelease() function 83 SafeRelease(resourceBlock[i]); in SafeRelease() 88 void SafeRelease(T &resource) in SafeRelease() function
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/external/angle/util/ |
D | com_utils.h | 24 SafeRelease(outObject); in DynamicCastComObject()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | SwapChainD3D.cpp | 32 SafeRelease(mD3DTexture); in ~SwapChainD3D()
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