Searched refs:SetClearState (Results 1 – 1 of 1) sorted by relevance
127 angle::Result SetClearState(StateManagerGL *stateManager, in SetClearState() function197 ANGLE_TRY(SetClearState(stateManager, bindColor, bindDepth, bindStencil, outClearMask)); in PrepareForClear()950 ANGLE_TRY(SetClearState(mStateManager, true, true, true, &clearMask)); in clearFramebuffer()