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Searched refs:ShHandle (Results 1 – 25 of 27) sorted by relevance

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/external/angle/include/GLSLANG/
DShaderLang.h551 using ShHandle = void *; variable
579 const std::string &GetBuiltInResourcesString(const ShHandle handle);
592 ShHandle ConstructCompiler(sh::GLenum type,
596 void Destruct(ShHandle handle);
622 bool Compile(const ShHandle handle,
628 void ClearResults(const ShHandle handle);
631 int GetShaderVersion(const ShHandle handle);
634 ShShaderOutput GetShaderOutputType(const ShHandle handle);
639 const std::string &GetInfoLog(const ShHandle handle);
644 const std::string &GetObjectCode(const ShHandle handle);
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/external/angle/src/compiler/translator/
DShaderLang.cpp45 TCompiler *GetCompilerFromHandle(ShHandle handle) in GetCompilerFromHandle()
57 const std::vector<VarT> *GetShaderVariables(const ShHandle handle) in GetShaderVariables()
69 TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle) in GetTranslatorHLSLFromHandle()
267 ShHandle ConstructCompiler(sh::GLenum type, in ConstructCompiler()
294 void Destruct(ShHandle handle) in Destruct()
305 const std::string &GetBuiltInResourcesString(const ShHandle handle) in GetBuiltInResourcesString()
319 bool Compile(const ShHandle handle, in Compile()
330 void ClearResults(const ShHandle handle) in ClearResults()
337 int GetShaderVersion(const ShHandle handle) in GetShaderVersion()
344 ShShaderOutput GetShaderOutputType(const ShHandle handle) in GetShaderOutputType()
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/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h300 typedef void* ShHandle; typedef
306 SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per sha…
307 SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per sha…
308 SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (cu…
309 SH_IMPORT_EXPORT void ShDestruct(ShHandle);
319 const ShHandle,
332 const ShHandle, // linker object
333 const ShHandle h[], // compiler objects to link together
340 SH_IMPORT_EXPORT void ShSetEncryptionMethod(ShHandle);
346 SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle);
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/external/angle/third_party/glslang/src/glslang/Public/
DShaderLang.h300 typedef void* ShHandle; typedef
306 SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per sha…
307 SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per sha…
308 SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (cu…
309 SH_IMPORT_EXPORT void ShDestruct(ShHandle);
319 const ShHandle,
332 const ShHandle, // linker object
333 const ShHandle h[], // compiler objects to link together
340 SH_IMPORT_EXPORT void ShSetEncryptionMethod(ShHandle);
346 SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle);
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/external/angle/src/tests/compiler_tests/
DShaderVariable_test.cpp220 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
222 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST()
243 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
245 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST()
278 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
280 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST()
320 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
322 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST()
363 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
365 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST()
DConstructCompiler_test.cpp19 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
30 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
42 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
DExpressionLimit_test.cpp223 bool CheckShaderCompilation(ShHandle compiler, in CheckShaderCompilation()
261 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
283 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
308 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
330 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
352 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
555 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
577 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
600 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
DFragDepth_test.cpp64 ShHandle mCompiler;
DShCompile_test.cpp61 ShHandle mCompiler;
/external/angle/src/libANGLE/
DCompiler.h53 ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType);
60 ShHandle getHandle();
66 ShHandle mHandle;
DCompiler.cpp224 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); in getInstance()
252 ShCompilerInstance::ShCompilerInstance(ShHandle handle, in ShCompilerInstance()
287 ShHandle ShCompilerInstance::getHandle() in getHandle()
DShader.cpp360 ShHandle compilerHandle = compilerInstance.getHandle(); in compile()
389 ShHandle compilerHandle = mCompilingState->shCompilerInstance.getHandle(); in resolveCompile()
/external/angle/samples/shader_translator/
Dshader_translator.cpp31 static bool CompileFile(char *fileName, ShHandle compiler, ShCompileOptions compileOptions);
34 static void PrintActiveVariables(ShHandle compiler);
76 ShHandle vertexCompiler = 0; in main()
77 ShHandle fragmentCompiler = 0; in main()
78 ShHandle computeCompiler = 0; in main()
79 ShHandle geometryCompiler = 0; in main()
271 ShHandle compiler = 0; in main()
455 bool CompileFile(char *fileName, ShHandle compiler, ShCompileOptions compileOptions) in CompileFile()
680 static void PrintActiveVariables(ShHandle compiler) in PrintActiveVariables()
/external/angle/src/libANGLE/renderer/
DShaderImpl.cpp43 TranslateTask(ShHandle handle, ShCompileOptions options, const std::string &source) in TranslateTask()
55 ShHandle getHandle() { return mHandle; } in getHandle()
58 ShHandle mHandle;
DShaderImpl.h26 using UpdateShaderStateFunctor = std::function<void(bool compiled, ShHandle handle)>;
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp27 TranslateTaskGL(ShHandle handle, in TranslateTaskGL()
54 ShHandle getHandle() { return mHandle; } in getHandle()
57 ShHandle mHandle;
86 ShHandle handle = mTranslateTask->getHandle(); in postTranslate()
388 ShHandle handle = compilerInstance->getHandle(); in compile()
425 ShHandle handle = compilerInstance->getHandle(); in compile()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp1338 ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions) in ShConstructCompiler()
1348 ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions) in ShConstructLinker()
1358 ShHandle ShConstructUniformMap() in ShConstructUniformMap()
1368 void ShDestruct(ShHandle handle) in ShDestruct()
1444 const ShHandle handle, in ShCompile()
1498 const ShHandle linkHandle, in ShLinkExt()
1499 const ShHandle compHandles[], in ShLinkExt()
1549 void ShSetEncryptionMethod(ShHandle handle) in ShSetEncryptionMethod()
1558 const char* ShGetInfoLog(const ShHandle handle) in ShGetInfoLog()
1581 const void* ShGetExecutable(const ShHandle handle) in ShGetExecutable()
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/external/angle/third_party/glslang/src/glslang/MachineIndependent/
DShaderLang.cpp1338 ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions) in ShConstructCompiler()
1348 ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions) in ShConstructLinker()
1358 ShHandle ShConstructUniformMap() in ShConstructUniformMap()
1368 void ShDestruct(ShHandle handle) in ShDestruct()
1444 const ShHandle handle, in ShCompile()
1498 const ShHandle linkHandle, in ShLinkExt()
1499 const ShHandle compHandles[], in ShLinkExt()
1549 void ShSetEncryptionMethod(ShHandle handle) in ShSetEncryptionMethod()
1558 const char* ShGetInfoLog(const ShHandle handle) in ShGetInfoLog()
1581 const void* ShGetExecutable(const ShHandle handle) in ShGetExecutable()
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/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp26 TranslateTaskD3D(ShHandle handle, in TranslateTaskD3D()
52 ShHandle mHandle;
307 ShHandle compilerHandle = compiler->getHandle(); in compile()
/external/angle/src/tests/test_utils/
DShaderExtensionTest.h77 ShHandle mCompiler;
/external/angle/src/tests/perf_tests/
DCompilerPerf.cpp204 ShHandle translator = in IsPlatformAvailable()
/external/deqp-deps/glslang/StandAlone/
DStandAlone.cpp127 void CompileFile(const char* fileName, ShHandle);
900 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders()
913 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders()
1456 void CompileFile(const char* fileName, ShHandle compiler) in CompileFile()
/external/angle/third_party/glslang/src/StandAlone/
DStandAlone.cpp127 void CompileFile(const char* fileName, ShHandle);
900 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders()
913 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders()
1456 void CompileFile(const char* fileName, ShHandle compiler) in CompileFile()
/external/deqp-deps/glslang/glslang/
DCMakeLists.txt62 Include/ShHandle.h
/external/angle/third_party/glslang/src/glslang/
DCMakeLists.txt62 Include/ShHandle.h

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