/external/angle/include/GLSLANG/ |
D | ShaderLang.h | 551 using ShHandle = void *; variable 579 const std::string &GetBuiltInResourcesString(const ShHandle handle); 592 ShHandle ConstructCompiler(sh::GLenum type, 596 void Destruct(ShHandle handle); 622 bool Compile(const ShHandle handle, 628 void ClearResults(const ShHandle handle); 631 int GetShaderVersion(const ShHandle handle); 634 ShShaderOutput GetShaderOutputType(const ShHandle handle); 639 const std::string &GetInfoLog(const ShHandle handle); 644 const std::string &GetObjectCode(const ShHandle handle); [all …]
|
/external/angle/src/compiler/translator/ |
D | ShaderLang.cpp | 45 TCompiler *GetCompilerFromHandle(ShHandle handle) in GetCompilerFromHandle() 57 const std::vector<VarT> *GetShaderVariables(const ShHandle handle) in GetShaderVariables() 69 TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle) in GetTranslatorHLSLFromHandle() 267 ShHandle ConstructCompiler(sh::GLenum type, in ConstructCompiler() 294 void Destruct(ShHandle handle) in Destruct() 305 const std::string &GetBuiltInResourcesString(const ShHandle handle) in GetBuiltInResourcesString() 319 bool Compile(const ShHandle handle, in Compile() 330 void ClearResults(const ShHandle handle) in ClearResults() 337 int GetShaderVersion(const ShHandle handle) in GetShaderVersion() 344 ShShaderOutput GetShaderOutputType(const ShHandle handle) in GetShaderOutputType() [all …]
|
/external/deqp-deps/glslang/glslang/Public/ |
D | ShaderLang.h | 300 typedef void* ShHandle; typedef 306 SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per sha… 307 SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per sha… 308 SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (cu… 309 SH_IMPORT_EXPORT void ShDestruct(ShHandle); 319 const ShHandle, 332 const ShHandle, // linker object 333 const ShHandle h[], // compiler objects to link together 340 SH_IMPORT_EXPORT void ShSetEncryptionMethod(ShHandle); 346 SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle); [all …]
|
/external/angle/third_party/glslang/src/glslang/Public/ |
D | ShaderLang.h | 300 typedef void* ShHandle; typedef 306 SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per sha… 307 SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per sha… 308 SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); // one per uniform namespace (cu… 309 SH_IMPORT_EXPORT void ShDestruct(ShHandle); 319 const ShHandle, 332 const ShHandle, // linker object 333 const ShHandle h[], // compiler objects to link together 340 SH_IMPORT_EXPORT void ShSetEncryptionMethod(ShHandle); 346 SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle); [all …]
|
/external/angle/src/tests/compiler_tests/ |
D | ShaderVariable_test.cpp | 220 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 222 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 243 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 245 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 278 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 280 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 320 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 322 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST() 363 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 365 EXPECT_NE(static_cast<ShHandle>(0), compiler); in TEST()
|
D | ConstructCompiler_test.cpp | 19 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 30 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 42 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
|
D | ExpressionLimit_test.cpp | 223 bool CheckShaderCompilation(ShHandle compiler, in CheckShaderCompilation() 261 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 283 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 308 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 330 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 352 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 555 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 577 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 600 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
|
D | FragDepth_test.cpp | 64 ShHandle mCompiler;
|
D | ShCompile_test.cpp | 61 ShHandle mCompiler;
|
/external/angle/src/libANGLE/ |
D | Compiler.h | 53 ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType); 60 ShHandle getHandle(); 66 ShHandle mHandle;
|
D | Compiler.cpp | 224 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); in getInstance() 252 ShCompilerInstance::ShCompilerInstance(ShHandle handle, in ShCompilerInstance() 287 ShHandle ShCompilerInstance::getHandle() in getHandle()
|
D | Shader.cpp | 360 ShHandle compilerHandle = compilerInstance.getHandle(); in compile() 389 ShHandle compilerHandle = mCompilingState->shCompilerInstance.getHandle(); in resolveCompile()
|
/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 31 static bool CompileFile(char *fileName, ShHandle compiler, ShCompileOptions compileOptions); 34 static void PrintActiveVariables(ShHandle compiler); 76 ShHandle vertexCompiler = 0; in main() 77 ShHandle fragmentCompiler = 0; in main() 78 ShHandle computeCompiler = 0; in main() 79 ShHandle geometryCompiler = 0; in main() 271 ShHandle compiler = 0; in main() 455 bool CompileFile(char *fileName, ShHandle compiler, ShCompileOptions compileOptions) in CompileFile() 680 static void PrintActiveVariables(ShHandle compiler) in PrintActiveVariables()
|
/external/angle/src/libANGLE/renderer/ |
D | ShaderImpl.cpp | 43 TranslateTask(ShHandle handle, ShCompileOptions options, const std::string &source) in TranslateTask() 55 ShHandle getHandle() { return mHandle; } in getHandle() 58 ShHandle mHandle;
|
D | ShaderImpl.h | 26 using UpdateShaderStateFunctor = std::function<void(bool compiled, ShHandle handle)>;
|
/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 27 TranslateTaskGL(ShHandle handle, in TranslateTaskGL() 54 ShHandle getHandle() { return mHandle; } in getHandle() 57 ShHandle mHandle; 86 ShHandle handle = mTranslateTask->getHandle(); in postTranslate() 388 ShHandle handle = compilerInstance->getHandle(); in compile() 425 ShHandle handle = compilerInstance->getHandle(); in compile()
|
/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1338 ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions) in ShConstructCompiler() 1348 ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions) in ShConstructLinker() 1358 ShHandle ShConstructUniformMap() in ShConstructUniformMap() 1368 void ShDestruct(ShHandle handle) in ShDestruct() 1444 const ShHandle handle, in ShCompile() 1498 const ShHandle linkHandle, in ShLinkExt() 1499 const ShHandle compHandles[], in ShLinkExt() 1549 void ShSetEncryptionMethod(ShHandle handle) in ShSetEncryptionMethod() 1558 const char* ShGetInfoLog(const ShHandle handle) in ShGetInfoLog() 1581 const void* ShGetExecutable(const ShHandle handle) in ShGetExecutable() [all …]
|
/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | ShaderLang.cpp | 1338 ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions) in ShConstructCompiler() 1348 ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions) in ShConstructLinker() 1358 ShHandle ShConstructUniformMap() in ShConstructUniformMap() 1368 void ShDestruct(ShHandle handle) in ShDestruct() 1444 const ShHandle handle, in ShCompile() 1498 const ShHandle linkHandle, in ShLinkExt() 1499 const ShHandle compHandles[], in ShLinkExt() 1549 void ShSetEncryptionMethod(ShHandle handle) in ShSetEncryptionMethod() 1558 const char* ShGetInfoLog(const ShHandle handle) in ShGetInfoLog() 1581 const void* ShGetExecutable(const ShHandle handle) in ShGetExecutable() [all …]
|
/external/angle/src/libANGLE/renderer/d3d/ |
D | ShaderD3D.cpp | 26 TranslateTaskD3D(ShHandle handle, in TranslateTaskD3D() 52 ShHandle mHandle; 307 ShHandle compilerHandle = compiler->getHandle(); in compile()
|
/external/angle/src/tests/test_utils/ |
D | ShaderExtensionTest.h | 77 ShHandle mCompiler;
|
/external/angle/src/tests/perf_tests/ |
D | CompilerPerf.cpp | 204 ShHandle translator = in IsPlatformAvailable()
|
/external/deqp-deps/glslang/StandAlone/ |
D | StandAlone.cpp | 127 void CompileFile(const char* fileName, ShHandle); 900 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders() 913 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders() 1456 void CompileFile(const char* fileName, ShHandle compiler) in CompileFile()
|
/external/angle/third_party/glslang/src/StandAlone/ |
D | StandAlone.cpp | 127 void CompileFile(const char* fileName, ShHandle); 900 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders() 913 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders() 1456 void CompileFile(const char* fileName, ShHandle compiler) in CompileFile()
|
/external/deqp-deps/glslang/glslang/ |
D | CMakeLists.txt | 62 Include/ShHandle.h
|
/external/angle/third_party/glslang/src/glslang/ |
D | CMakeLists.txt | 62 Include/ShHandle.h
|