Searched refs:ShaderGL (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 148 ShaderGL::ShaderGL(const gl::ShaderState &data, in ShaderGL() function in rx::ShaderGL 159 ShaderGL::~ShaderGL() in ~ShaderGL() 164 void ShaderGL::destroy() in destroy() 170 void ShaderGL::compileAndCheckShader(const char *source) in compileAndCheckShader() 176 void ShaderGL::compileShader(const char *source) in compileShader() 183 void ShaderGL::checkShader() in checkShader() 213 bool ShaderGL::peekCompletion() in peekCompletion() 221 bool ShaderGL::compileAndCheckShaderInWorker(const char *source) in compileAndCheckShaderInWorker() 239 std::shared_ptr<WaitableCompileEvent> ShaderGL::compile(const gl::Context *context, in compile() 436 std::string ShaderGL::getDebugInfo() const in getDebugInfo() [all …]
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D | ShaderGL.h | 19 class ShaderGL : public ShaderImpl 22 ShaderGL(const gl::ShaderState &data, 26 ~ShaderGL() override;
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D | ProgramGL.cpp | 219 const ShaderGL *computeShaderGL = in link() 220 GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute)); in link() 263 const ShaderGL *shaderGL = in link() 264 rx::SafeGetImplAs<ShaderGL, gl::Shader>(mState.getAttachedShader(shaderType)); in link() 428 const ShaderGL *computeShaderGL = in link() 429 GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute)); in link() 437 const ShaderGL *shaderGL = in link() 438 rx::SafeGetImplAs<ShaderGL>(mState.getAttachedShader(shaderType)); in link()
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D | ContextGL.cpp | 60 return new ShaderGL(data, shader, mRenderer->getMultiviewImplementationType(), mRenderer); in createShader()
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/external/angle/src/ |
D | libGLESv2.gni | 751 "src/libANGLE/renderer/gl/ShaderGL.cpp", 752 "src/libANGLE/renderer/gl/ShaderGL.h",
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/external/angle/ |
D | Android.bp | 2693 "src/libANGLE/renderer/gl/ShaderGL.cpp",
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