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Searched refs:ShaderGL (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp148 ShaderGL::ShaderGL(const gl::ShaderState &data, in ShaderGL() function in rx::ShaderGL
159 ShaderGL::~ShaderGL() in ~ShaderGL()
164 void ShaderGL::destroy() in destroy()
170 void ShaderGL::compileAndCheckShader(const char *source) in compileAndCheckShader()
176 void ShaderGL::compileShader(const char *source) in compileShader()
183 void ShaderGL::checkShader() in checkShader()
213 bool ShaderGL::peekCompletion() in peekCompletion()
221 bool ShaderGL::compileAndCheckShaderInWorker(const char *source) in compileAndCheckShaderInWorker()
239 std::shared_ptr<WaitableCompileEvent> ShaderGL::compile(const gl::Context *context, in compile()
436 std::string ShaderGL::getDebugInfo() const in getDebugInfo()
[all …]
DShaderGL.h19 class ShaderGL : public ShaderImpl
22 ShaderGL(const gl::ShaderState &data,
26 ~ShaderGL() override;
DProgramGL.cpp219 const ShaderGL *computeShaderGL = in link()
220 GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute)); in link()
263 const ShaderGL *shaderGL = in link()
264 rx::SafeGetImplAs<ShaderGL, gl::Shader>(mState.getAttachedShader(shaderType)); in link()
428 const ShaderGL *computeShaderGL = in link()
429 GetImplAs<ShaderGL>(mState.getAttachedShader(gl::ShaderType::Compute)); in link()
437 const ShaderGL *shaderGL = in link()
438 rx::SafeGetImplAs<ShaderGL>(mState.getAttachedShader(shaderType)); in link()
DContextGL.cpp60 return new ShaderGL(data, shader, mRenderer->getMultiviewImplementationType(), mRenderer); in createShader()
/external/angle/src/
DlibGLESv2.gni751 "src/libANGLE/renderer/gl/ShaderGL.cpp",
752 "src/libANGLE/renderer/gl/ShaderGL.h",
/external/angle/
DAndroid.bp2693 "src/libANGLE/renderer/gl/ShaderGL.cpp",