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Searched refs:ShaderProgramID (Results 1 – 25 of 88) sorted by relevance

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/external/angle/src/libANGLE/
DContext_gles_3_1_autogen.h14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \
33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \
38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \
40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \
42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \
44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \
54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \
56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \
58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \
60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \
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DvalidationES31_autogen.h22 ShaderProgramID programPacked);
76 ShaderProgramID programPacked,
90 ShaderProgramID programPacked,
94 ShaderProgramID programPacked,
98 ShaderProgramID programPacked,
105 ShaderProgramID programPacked,
127 ShaderProgramID programPacked,
131 ShaderProgramID programPacked,
136 ShaderProgramID programPacked,
140 ShaderProgramID programPacked,
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Dcapture_gles_3_1_autogen.h25 ShaderProgramID programPacked);
97 ShaderProgramID programPacked,
114 ShaderProgramID programPacked,
120 ShaderProgramID programPacked,
126 ShaderProgramID programPacked,
134 ShaderProgramID programPacked,
166 ShaderProgramID programPacked,
171 ShaderProgramID programPacked,
177 ShaderProgramID programPacked,
182 ShaderProgramID programPacked,
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Dcapture_gles_3_1_params.cpp95 ShaderProgramID program, in CaptureGetProgramInterfaceiv_params()
138 ShaderProgramID program, in CaptureGetProgramResourceIndex_name()
148 ShaderProgramID program, in CaptureGetProgramResourceLocation_name()
158 ShaderProgramID program, in CaptureGetProgramResourceName_length()
171 ShaderProgramID program, in CaptureGetProgramResourceName_name()
184 ShaderProgramID program, in CaptureGetProgramResourceiv_props()
199 ShaderProgramID program, in CaptureGetProgramResourceiv_length()
214 ShaderProgramID program, in CaptureGetProgramResourceiv_params()
251 ShaderProgramID program, in CaptureProgramUniform1fv_value()
262 ShaderProgramID program, in CaptureProgramUniform1iv_value()
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DContext_gl_4_1_autogen.h19 void programUniform1d(ShaderProgramID programPacked, UniformLocation locationPacked, \
21 void programUniform1dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
23 void programUniform2d(ShaderProgramID programPacked, UniformLocation locationPacked, \
25 void programUniform2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
27 void programUniform3d(ShaderProgramID programPacked, UniformLocation locationPacked, \
29 void programUniform3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
31 void programUniform4d(ShaderProgramID programPacked, UniformLocation locationPacked, \
33 void programUniform4dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
35 void programUniformMatrix2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
37 void programUniformMatrix2x3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
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DvalidationGL41.cpp46 ShaderProgramID program, in ValidateProgramUniform1d()
54 ShaderProgramID program, in ValidateProgramUniform1dv()
63 ShaderProgramID program, in ValidateProgramUniform2d()
72 ShaderProgramID program, in ValidateProgramUniform2dv()
81 ShaderProgramID program, in ValidateProgramUniform3d()
91 ShaderProgramID program, in ValidateProgramUniform3dv()
100 ShaderProgramID program, in ValidateProgramUniform4d()
111 ShaderProgramID program, in ValidateProgramUniform4dv()
120 ShaderProgramID program, in ValidateProgramUniformMatrix2dv()
130 ShaderProgramID program, in ValidateProgramUniformMatrix2x3dv()
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DvalidationGL41_autogen.h35 ShaderProgramID programPacked,
39 ShaderProgramID programPacked,
44 ShaderProgramID programPacked,
49 ShaderProgramID programPacked,
54 ShaderProgramID programPacked,
60 ShaderProgramID programPacked,
65 ShaderProgramID programPacked,
72 ShaderProgramID programPacked,
77 ShaderProgramID programPacked,
83 ShaderProgramID programPacked,
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DContext_gles_2_0_autogen.h15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
16 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \
37 void compileShader(ShaderProgramID shaderPacked); \
53 void deleteProgram(ShaderProgramID programPacked); \
55 void deleteShader(ShaderProgramID shaderPacked); \
60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
80 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
82 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
84 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \
85 ShaderProgramID *shadersPacked); \
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Dcapture_gles_2_0_autogen.h25 ShaderProgramID programPacked,
26 ShaderProgramID shaderPacked);
29 ShaderProgramID programPacked,
102 ShaderProgramID shaderPacked);
160 ShaderProgramID programPacked);
167 ShaderProgramID shaderPacked);
177 ShaderProgramID programPacked,
178 ShaderProgramID shaderPacked);
235 ShaderProgramID programPacked,
244 ShaderProgramID programPacked,
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DvalidationES2_autogen.h22 ShaderProgramID programPacked,
23 ShaderProgramID shaderPacked);
25 ShaderProgramID programPacked,
73 bool ValidateCompileShader(const Context *context, ShaderProgramID shaderPacked);
118 bool ValidateDeleteProgram(const Context *context, ShaderProgramID programPacked);
122 bool ValidateDeleteShader(const Context *context, ShaderProgramID shaderPacked);
128 ShaderProgramID programPacked,
129 ShaderProgramID shaderPacked);
167 ShaderProgramID programPacked,
175 ShaderProgramID programPacked,
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Dcapture_gles_2_0_params.cpp23 ShaderProgramID program, in CaptureBindAttribLocation_name()
192 ShaderProgramID program, in CaptureGetActiveAttrib_length()
206 ShaderProgramID program, in CaptureGetActiveAttrib_size()
220 ShaderProgramID program, in CaptureGetActiveAttrib_type()
234 ShaderProgramID program, in CaptureGetActiveAttrib_name()
248 ShaderProgramID program, in CaptureGetActiveUniform_length()
262 ShaderProgramID program, in CaptureGetActiveUniform_size()
276 ShaderProgramID program, in CaptureGetActiveUniform_type()
290 ShaderProgramID program, in CaptureGetActiveUniform_name()
304 ShaderProgramID program, in CaptureGetAttachedShaders_count()
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DvalidationES31.cpp303 ShaderProgramID program, in ValidateProgramUniform()
322 ShaderProgramID program, in ValidateProgramUniformMatrix()
554 ShaderProgramID program, in ValidateProgramUniform1i()
562 ShaderProgramID program, in ValidateProgramUniform2i()
572 ShaderProgramID program, in ValidateProgramUniform3i()
583 ShaderProgramID program, in ValidateProgramUniform4i()
595 ShaderProgramID program, in ValidateProgramUniform1ui()
603 ShaderProgramID program, in ValidateProgramUniform2ui()
613 ShaderProgramID program, in ValidateProgramUniform3ui()
624 ShaderProgramID program, in ValidateProgramUniform4ui()
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DContext_gl_4_0_autogen.h18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \
20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \
25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \
28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \
30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \
Dcapture_gles_3_0_params.cpp201 ShaderProgramID program, in CaptureGetActiveUniformBlockName_length()
213 ShaderProgramID program, in CaptureGetActiveUniformBlockName_uniformBlockName()
225 ShaderProgramID program, in CaptureGetActiveUniformBlockiv_params()
236 ShaderProgramID program, in CaptureGetActiveUniformsiv_uniformIndices()
248 ShaderProgramID program, in CaptureGetActiveUniformsiv_params()
280 ShaderProgramID program, in CaptureGetFragDataLocation_name()
356 ShaderProgramID program, in CaptureGetProgramBinary_length()
371 ShaderProgramID program, in CaptureGetProgramBinary_binaryFormat()
383 ShaderProgramID program, in CaptureGetProgramBinary_binary()
487 ShaderProgramID program, in CaptureGetTransformFeedbackVarying_length()
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DvalidationGL4_autogen.h33 ShaderProgramID programPacked,
40 ShaderProgramID programPacked,
47 ShaderProgramID programPacked,
53 ShaderProgramID programPacked,
63 ShaderProgramID programPacked,
67 ShaderProgramID programPacked,
75 ShaderProgramID programPacked,
DvalidationGL4.cpp38 ShaderProgramID program, in ValidateGetActiveSubroutineName()
49 ShaderProgramID program, in ValidateGetActiveSubroutineUniformName()
60 ShaderProgramID program, in ValidateGetActiveSubroutineUniformiv()
70 ShaderProgramID program, in ValidateGetProgramStageiv()
88 ShaderProgramID program, in ValidateGetSubroutineIndex()
96 ShaderProgramID program, in ValidateGetSubroutineUniformLocation()
112 ShaderProgramID program, in ValidateGetUniformdv()
DContext_gles_3_0_autogen.h63 void getActiveUniformBlockName(ShaderProgramID programPacked, GLuint uniformBlockIndex, \
65 void getActiveUniformBlockiv(ShaderProgramID programPacked, GLuint uniformBlockIndex, \
67 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \
71 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \
77 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \
85 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
87 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \
88 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \
90 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
106 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \
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Dcapture_gles_3_0_autogen.h212 ShaderProgramID programPacked,
219 ShaderProgramID programPacked,
225 ShaderProgramID programPacked,
242 ShaderProgramID programPacked,
268 ShaderProgramID programPacked,
307 ShaderProgramID programPacked,
316 ShaderProgramID programPacked,
321 ShaderProgramID programPacked,
327 ShaderProgramID programPacked,
384 ShaderProgramID programPacked,
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DResourceManager.h149 ShaderProgramID createShader(rx::GLImplFactory *factory,
152 void deleteShader(const Context *context, ShaderProgramID shader);
153 Shader *getShader(ShaderProgramID handle) const;
155 ShaderProgramID createProgram(rx::GLImplFactory *factory);
156 void deleteProgram(const Context *context, ShaderProgramID program);
158 ANGLE_INLINE Program *getProgram(ShaderProgramID handle) const in getProgram()
164 const ResourceMap<Shader, ShaderProgramID> &getShadersForCapture() const { return mShaders; } in getShadersForCapture()
165 const ResourceMap<Program, ShaderProgramID> &getProgramsForCapture() const { return mPrograms; } in getProgramsForCapture()
178 ResourceMap<Shader, ShaderProgramID> mShaders;
179 ResourceMap<Program, ShaderProgramID> mPrograms;
DvalidationES3_autogen.h155 ShaderProgramID programPacked,
161 ShaderProgramID programPacked,
166 ShaderProgramID programPacked,
180 ShaderProgramID programPacked,
195 ShaderProgramID programPacked,
224 ShaderProgramID programPacked,
232 ShaderProgramID programPacked,
235 ShaderProgramID programPacked,
240 ShaderProgramID programPacked,
275 ShaderProgramID programPacked,
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Dcapture_gles_3_1_autogen.cpp26 ShaderProgramID programPacked) in CaptureActiveShaderProgram()
290 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv()
362 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex()
388 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation()
414 ShaderProgramID programPacked, in CaptureGetProgramResourceName()
446 ShaderProgramID programPacked, in CaptureGetProgramResourceiv()
570 ShaderProgramID programPacked, in CaptureProgramUniform1f()
585 ShaderProgramID programPacked, in CaptureProgramUniform1fv()
607 ShaderProgramID programPacked, in CaptureProgramUniform1i()
622 ShaderProgramID programPacked, in CaptureProgramUniform1iv()
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/external/angle/src/libGL/
Dentry_points_gl_4_1_autogen.cpp39 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram()
276 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramBinary()
434 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramBinary()
457 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramParameteri()
478 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1d()
504 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1dv()
528 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1f()
554 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1fv()
578 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1i()
604 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1iv()
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Dentry_points_gl_3_1_autogen.cpp133 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockName()
163 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformBlockiv()
191 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformName()
222 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniformsiv()
247 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformBlockIndex()
282 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetUniformIndices()
348 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in UniformBlockBinding()
Dentry_points_gl_2_0_autogen.cpp38 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in AttachShader()
39 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in AttachShader()
62 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in BindAttribLocation()
101 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in CompileShader()
176 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DeleteProgram()
195 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DeleteShader()
215 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in DetachShader()
216 ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader); in DetachShader()
300 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveAttrib()
332 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetActiveUniform()
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/external/angle/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp32 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ActiveShaderProgram()
383 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramInterfaceiv()
462 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceIndex()
499 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceLocation()
540 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceName()
575 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in GetProgramResourceiv()
716 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1f()
742 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1fv()
766 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1i()
792 ShaderProgramID programPacked = FromGL<ShaderProgramID>(program); in ProgramUniform1iv()
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