Searched refs:ShaderProgramManager (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/ |
D | ResourceManager.cpp | 150 ShaderProgramManager::ShaderProgramManager() {} in ShaderProgramManager() function in gl::ShaderProgramManager 152 ShaderProgramManager::~ShaderProgramManager() in ~ShaderProgramManager() 158 void ShaderProgramManager::reset(const Context *context) in reset() 172 ShaderProgramID ShaderProgramManager::createShader(rx::GLImplFactory *factory, in createShader() 182 void ShaderProgramManager::deleteShader(const Context *context, ShaderProgramID shader) in deleteShader() 187 Shader *ShaderProgramManager::getShader(ShaderProgramID handle) const in getShader() 192 ShaderProgramID ShaderProgramManager::createProgram(rx::GLImplFactory *factory) in createProgram() 199 void ShaderProgramManager::deleteProgram(const gl::Context *context, ShaderProgramID program) in deleteProgram() 205 void ShaderProgramManager::deleteObject(const Context *context, in deleteObject()
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D | Shader.h | 48 class ShaderProgramManager; variable 131 Shader(ShaderProgramManager *manager, 226 ShaderProgramManager *mResourceManager;
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D | ResourceManager.h | 144 class ShaderProgramManager : public ResourceManagerBase<HandleAllocator> 147 ShaderProgramManager(); 168 ~ShaderProgramManager() override;
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D | GLES1Renderer.h | 28 class ShaderProgramManager; variable 117 ShaderProgramManager *mShaderPrograms;
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D | Program.h | 55 class ShaderProgramManager; variable 485 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, ShaderProgramID handle); 1006 ShaderProgramManager *mResourceManager;
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D | State.h | 45 class ShaderProgramManager; variable 752 const ShaderProgramManager &getShaderProgramManagerForCapture() const in getShaderProgramManagerForCapture() 852 ShaderProgramManager *mShaderProgramManager;
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D | Shader.cpp | 130 Shader::Shader(ShaderProgramManager *manager, in Shader()
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D | GLES1Renderer.cpp | 601 mShaderPrograms = new ShaderProgramManager(); in initializeRendererProgram()
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D | FrameCapture.cpp | 2223 const gl::ShaderProgramManager &shadersAndPrograms = in CaptureMidExecutionSetup()
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D | Program.cpp | 1250 Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, ShaderProgramID handle) in Program()
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