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Searched refs:ShaderStorage (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/common/
DPackedGLEnums_autogen.cpp129 return BufferBinding::ShaderStorage; in FromGLenum()
161 case BufferBinding::ShaderStorage: in ToGLenum()
204 case BufferBinding::ShaderStorage: in operator <<()
DPackedGLEnums_autogen.h59 ShaderStorage = 9, enumerator
/external/angle/src/libANGLE/
DState.cpp58 {BufferBinding::ShaderStorage, State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING},
251 GetBufferBindingSetter<BufferBinding::ShaderStorage>(),
581 UpdateIndexedBufferBinding(context, &buf, nullptr, BufferBinding::ShaderStorage, 0, 0); in reset()
1905 case BufferBinding::ShaderStorage: in setIndexedBufferBinding()
1982 UpdateIndexedBufferBinding(context, &buf, nullptr, BufferBinding::ShaderStorage, 0, 0); in detachBuffer()
2706 *params = mBoundBuffers[BufferBinding::ShaderStorage].id().value; in getIntegerv()
DvalidationES3.cpp1799 case BufferBinding::ShaderStorage: in ValidateBindBufferCommon()
DContext.cpp377 bindBufferRange(BufferBinding::ShaderStorage, i, {0}, 0, 0); in initialize()
3500 mValidBufferBindings.set(BufferBinding::ShaderStorage); in updateCaps()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp161 mIndexedBuffers[gl::BufferBinding::ShaderStorage].resize(
876 bindBufferBase(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID()); in updateProgramStorageBufferBindings()
880 bindBufferRange(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID(), in updateProgramStorageBufferBindings()
2132 bindingType == gl::BufferBinding::ShaderStorage) in validateState()
Drenderergl_utils.cpp1858 case gl::BufferBinding::ShaderStorage: in GetBufferBindingQuery()