Searched refs:ShaderStorage (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/common/ |
D | PackedGLEnums_autogen.cpp | 129 return BufferBinding::ShaderStorage; in FromGLenum() 161 case BufferBinding::ShaderStorage: in ToGLenum() 204 case BufferBinding::ShaderStorage: in operator <<()
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D | PackedGLEnums_autogen.h | 59 ShaderStorage = 9, enumerator
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/external/angle/src/libANGLE/ |
D | State.cpp | 58 {BufferBinding::ShaderStorage, State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING}, 251 GetBufferBindingSetter<BufferBinding::ShaderStorage>(), 581 UpdateIndexedBufferBinding(context, &buf, nullptr, BufferBinding::ShaderStorage, 0, 0); in reset() 1905 case BufferBinding::ShaderStorage: in setIndexedBufferBinding() 1982 UpdateIndexedBufferBinding(context, &buf, nullptr, BufferBinding::ShaderStorage, 0, 0); in detachBuffer() 2706 *params = mBoundBuffers[BufferBinding::ShaderStorage].id().value; in getIntegerv()
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D | validationES3.cpp | 1799 case BufferBinding::ShaderStorage: in ValidateBindBufferCommon()
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D | Context.cpp | 377 bindBufferRange(BufferBinding::ShaderStorage, i, {0}, 0, 0); in initialize() 3500 mValidBufferBindings.set(BufferBinding::ShaderStorage); in updateCaps()
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 161 mIndexedBuffers[gl::BufferBinding::ShaderStorage].resize( 876 bindBufferBase(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID()); in updateProgramStorageBufferBindings() 880 bindBufferRange(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID(), in updateProgramStorageBufferBindings() 2132 bindingType == gl::BufferBinding::ShaderStorage) in validateState()
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D | renderergl_utils.cpp | 1858 case gl::BufferBinding::ShaderStorage: in GetBufferBindingQuery()
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