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Searched refs:StateManagerGL (Results 1 – 25 of 51) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp59 StateManagerGL::IndexedBufferBinding::IndexedBufferBinding() : offset(0), size(0), buffer(0) {} in IndexedBufferBinding()
61 StateManagerGL::StateManagerGL(const FunctionsGL *functions, in StateManagerGL() function in rx::StateManagerGL
192 StateManagerGL::~StateManagerGL() {} in ~StateManagerGL()
194 void StateManagerGL::deleteProgram(GLuint program) in deleteProgram()
207 void StateManagerGL::deleteVertexArray(GLuint vao) in deleteVertexArray()
220 void StateManagerGL::deleteTexture(GLuint texture) in deleteTexture()
250 void StateManagerGL::deleteSampler(GLuint sampler) in deleteSampler()
266 void StateManagerGL::deleteBuffer(GLuint buffer) in deleteBuffer()
293 void StateManagerGL::deleteFramebuffer(GLuint fbo) in deleteFramebuffer()
310 void StateManagerGL::deleteRenderbuffer(GLuint rbo) in deleteRenderbuffer()
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DSamplerGL.h19 class StateManagerGL; variable
26 StateManagerGL *stateManager);
35 StateManagerGL *mStateManager;
DTransformFeedbackGL.h18 class StateManagerGL; variable
25 StateManagerGL *stateManager);
46 StateManagerGL *mStateManager;
DClearMultiviewGL.h25 class StateManagerGL; variable
41 ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager);
80 StateManagerGL *mStateManager;
DBufferGL.h19 class StateManagerGL; variable
26 StateManagerGL *stateManager);
72 StateManagerGL *mStateManager;
DRenderbufferGL.cpp38 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy()
49 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage()
73 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample()
DRendererGL.h52 class StateManagerGL; variable
108 StateManagerGL *getStateManager() const { return mStateManager; } in getStateManager()
154 StateManagerGL *mStateManager;
DVertexArrayGL.h22 class StateManagerGL; variable
29 StateManagerGL *stateManager);
120 StateManagerGL *mStateManager;
DQueryGL.h20 class StateManagerGL; variable
41 StandardQueryGL(gl::QueryType type, const FunctionsGL *functions, StateManagerGL *stateManager);
65 StateManagerGL *mStateManager;
DFramebufferGL.cpp403 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy()
429 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate()
463 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub()
481 StateManagerGL *stateManager = GetStateManagerGL(context); in clear()
507 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv()
534 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv()
561 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv()
589 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi()
618 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels()
708 StateManagerGL *stateManager = GetStateManagerGL(context); in blit()
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DBlitGL.h36 class StateManagerGL; variable
44 StateManagerGL *stateManager);
148 StateManagerGL *mStateManager;
DTextureGL.cpp155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy()
235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper()
282 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled()
300 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage()
371 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround()
435 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround()
524 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage()
571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage()
615 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage()
750 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage()
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DProgramGL.h27 class StateManagerGL; variable
35 StateManagerGL *stateManager,
149 StateManagerGL *mStateManager;
Drenderergl_utils.h43 class StateManagerGL; variable
54 StateManagerGL *GetStateManagerGL(const gl::Context *context);
DContextGL.cpp81 StateManagerGL *stateManager = getStateManager(); in createTexture()
93 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer()
217 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState()
252 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState()
744 StateManagerGL *ContextGL::getStateManager() in getStateManager()
798 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState()
DStateManagerGL.h37 class StateManagerGL final : angle::NonCopyable
40 StateManagerGL(const FunctionsGL *functions,
44 ~StateManagerGL();
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.h22 class StateManagerGL; variable
28 StateManagerGL *stateManager,
79 StateManagerGL *mStateManager;
DDXGISwapChainWindowSurfaceWGL.h23 class StateManagerGL; variable
29 StateManagerGL *stateManager,
74 StateManagerGL *mStateManager;
/external/angle/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.h20 class StateManagerGL; variable
63 StateManagerGL *mStateManager;
DWindowSurfaceCGL.h30 class StateManagerGL; variable
97 StateManagerGL *mStateManager;
/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.h20 class StateManagerGL; variable
63 StateManagerGL *mStateManager;
DWindowSurfaceEAGL.h34 class StateManagerGL; variable
101 StateManagerGL *mStateManager;
DIOSurfaceSurfaceEAGL.mm22 # import "libANGLE/renderer/gl/StateManagerGL.h"
166 StateManagerGL *stateManager = GetStateManagerGL(context);
223 StateManagerGL *stateManager = GetStateManagerGL(context);
344 StateManagerGL *stateManager = GetStateManagerGL(context);
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp113 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D()
130 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage()
/external/angle/src/libANGLE/renderer/gl/egl/ozone/
DDisplayOzone.cpp216 StateManagerGL *sm = mDisplay->mRenderer->getStateManager(); in resize()
256 StateManagerGL *sm = mDisplay->mRenderer->getStateManager(); in getTexture()
293 StateManagerGL *stateManager = GetStateManagerGL(context); in createGLFB()
338 StateManagerGL *sm = mDisplay->mRenderer->getStateManager(); in createRenderbuffers()
641 StateManagerGL *sm = mRenderer->getStateManager(); in drawWithTexture()
792 StateManagerGL *sm = mRenderer->getStateManager(); in drawBuffer()

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