/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 59 StateManagerGL::IndexedBufferBinding::IndexedBufferBinding() : offset(0), size(0), buffer(0) {} in IndexedBufferBinding() 61 StateManagerGL::StateManagerGL(const FunctionsGL *functions, in StateManagerGL() function in rx::StateManagerGL 192 StateManagerGL::~StateManagerGL() {} in ~StateManagerGL() 194 void StateManagerGL::deleteProgram(GLuint program) in deleteProgram() 207 void StateManagerGL::deleteVertexArray(GLuint vao) in deleteVertexArray() 220 void StateManagerGL::deleteTexture(GLuint texture) in deleteTexture() 250 void StateManagerGL::deleteSampler(GLuint sampler) in deleteSampler() 266 void StateManagerGL::deleteBuffer(GLuint buffer) in deleteBuffer() 293 void StateManagerGL::deleteFramebuffer(GLuint fbo) in deleteFramebuffer() 310 void StateManagerGL::deleteRenderbuffer(GLuint rbo) in deleteRenderbuffer() [all …]
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D | SamplerGL.h | 19 class StateManagerGL; variable 26 StateManagerGL *stateManager); 35 StateManagerGL *mStateManager;
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D | TransformFeedbackGL.h | 18 class StateManagerGL; variable 25 StateManagerGL *stateManager); 46 StateManagerGL *mStateManager;
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D | ClearMultiviewGL.h | 25 class StateManagerGL; variable 41 ClearMultiviewGL(const FunctionsGL *functions, StateManagerGL *stateManager); 80 StateManagerGL *mStateManager;
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D | BufferGL.h | 19 class StateManagerGL; variable 26 StateManagerGL *stateManager); 72 StateManagerGL *mStateManager;
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D | RenderbufferGL.cpp | 38 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() 49 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() 73 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample()
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D | RendererGL.h | 52 class StateManagerGL; variable 108 StateManagerGL *getStateManager() const { return mStateManager; } in getStateManager() 154 StateManagerGL *mStateManager;
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D | VertexArrayGL.h | 22 class StateManagerGL; variable 29 StateManagerGL *stateManager); 120 StateManagerGL *mStateManager;
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D | QueryGL.h | 20 class StateManagerGL; variable 41 StandardQueryGL(gl::QueryType type, const FunctionsGL *functions, StateManagerGL *stateManager); 65 StateManagerGL *mStateManager;
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D | FramebufferGL.cpp | 403 StateManagerGL *stateManager = GetStateManagerGL(context); in destroy() 429 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidate() 463 StateManagerGL *stateManager = GetStateManagerGL(context); in invalidateSub() 481 StateManagerGL *stateManager = GetStateManagerGL(context); in clear() 507 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfv() 534 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferuiv() 561 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferiv() 589 StateManagerGL *stateManager = GetStateManagerGL(context); in clearBufferfi() 618 StateManagerGL *stateManager = GetStateManagerGL(context); in readPixels() 708 StateManagerGL *stateManager = GetStateManagerGL(context); in blit() [all …]
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D | BlitGL.h | 36 class StateManagerGL; variable 44 StateManagerGL *stateManager); 148 StateManagerGL *mStateManager;
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D | TextureGL.cpp | 155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy() 235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() 282 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() 300 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() 371 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() 435 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() 524 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() 571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() 615 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() 750 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() [all …]
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D | ProgramGL.h | 27 class StateManagerGL; variable 35 StateManagerGL *stateManager, 149 StateManagerGL *mStateManager;
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D | renderergl_utils.h | 43 class StateManagerGL; variable 54 StateManagerGL *GetStateManagerGL(const gl::Context *context);
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D | ContextGL.cpp | 81 StateManagerGL *stateManager = getStateManager(); in createTexture() 93 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() 217 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() 252 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() 744 StateManagerGL *ContextGL::getStateManager() in getStateManager() 798 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState()
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D | StateManagerGL.h | 37 class StateManagerGL final : angle::NonCopyable 40 StateManagerGL(const FunctionsGL *functions, 44 ~StateManagerGL();
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | D3DTextureSurfaceWGL.h | 22 class StateManagerGL; variable 28 StateManagerGL *stateManager, 79 StateManagerGL *mStateManager;
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D | DXGISwapChainWindowSurfaceWGL.h | 23 class StateManagerGL; variable 29 StateManagerGL *stateManager, 74 StateManagerGL *mStateManager;
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.h | 20 class StateManagerGL; variable 63 StateManagerGL *mStateManager;
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D | WindowSurfaceCGL.h | 30 class StateManagerGL; variable 97 StateManagerGL *mStateManager;
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.h | 20 class StateManagerGL; variable 63 StateManagerGL *mStateManager;
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D | WindowSurfaceEAGL.h | 34 class StateManagerGL; variable 101 StateManagerGL *mStateManager;
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D | IOSurfaceSurfaceEAGL.mm | 22 # import "libANGLE/renderer/gl/StateManagerGL.h" 166 StateManagerGL *stateManager = GetStateManagerGL(context); 223 StateManagerGL *stateManager = GetStateManagerGL(context); 344 StateManagerGL *stateManager = GetStateManagerGL(context);
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | ImageEGL.cpp | 113 StateManagerGL *stateManager = GetStateManagerGL(context); in setTexture2D() 130 StateManagerGL *stateManager = GetStateManagerGL(context); in setRenderbufferStorage()
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/external/angle/src/libANGLE/renderer/gl/egl/ozone/ |
D | DisplayOzone.cpp | 216 StateManagerGL *sm = mDisplay->mRenderer->getStateManager(); in resize() 256 StateManagerGL *sm = mDisplay->mRenderer->getStateManager(); in getTexture() 293 StateManagerGL *stateManager = GetStateManagerGL(context); in createGLFB() 338 StateManagerGL *sm = mDisplay->mRenderer->getStateManager(); in createRenderbuffers() 641 StateManagerGL *sm = mRenderer->getStateManager(); in drawWithTexture() 792 StateManagerGL *sm = mRenderer->getStateManager(); in drawBuffer()
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