Searched refs:StaticFlowControlDepth (Results 1 – 4 of 4) sorted by relevance
914 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ in NineAdapter9_GetDeviceCaps()922 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()923 || pCaps->VS20Caps.StaticFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()924 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()928 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH); in NineAdapter9_GetDeviceCaps()951 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ in NineAdapter9_GetDeviceCaps()961 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()962 || pCaps->PS20Caps.StaticFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()963 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()969 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH); in NineAdapter9_GetDeviceCaps()
780 C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->VS20Caps.StaticFlowControlDepth); in nine_dump_D3DCAPS9()785 C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth); in nine_dump_D3DCAPS9()
293 INT StaticFlowControlDepth; member300 INT StaticFlowControlDepth; member
1560 …caps.VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; // The maximum depth o… in GetDeviceCaps()1571 …caps.PS20Caps.StaticFlowControlDepth = pixelShaderStaticFlowControlDepth; // The maximum depth of… in GetDeviceCaps()