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Searched refs:TEXM3X3PAD (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Shader/
DPixelPipeline.hpp99 …void TEXM3X3PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling…
DPixelPipeline.cpp194 …case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(x, y, z, s0, pad++ % 2, src0.modifier == Shader::MODI… in applyShader()
1634 TEXM3X3PAD(u, v, s, src, 0, false); in TEXDP3()
1646 TEXM3X3PAD(u, v, s, src0, 0, false); in TEXDP3TEX()
1785 TEXM3X3PAD(u, v, s, src0, component, signedScaling); in TEXM3X2PAD()
1799 TEXM3X3PAD(u, v, s, src0, 2, signedScaling); in TEXM3X3()
1807 …void PixelPipeline::TEXM3X3PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, boo… in TEXM3X3PAD() function in sw::PixelPipeline
1833 TEXM3X3PAD(u, v, s, src0, 2, false); in TEXM3X3SPEC()
1870 TEXM3X3PAD(u, v, s, src0, 2, signedScaling); in TEXM3X3TEX()
1877 TEXM3X3PAD(x, y, z, src0, 2, false); in TEXM3X3VSPEC()