Searched refs:TU102_3D_VERTEX_ARRAY_LIMIT_HIGH (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_vbo_translate.c | 235 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2); in nvc0_push_setup_vertex_array() 782 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(1)), 2); in nvc0_push_upload_vertex_ids()
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D | nvc0_vbo.c | 367 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i)), 2); in nvc0_validate_vertex_buffers() 417 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(b)), 2); in nvc0_validate_vertex_buffers_shared()
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D | nvc0_3d.xml.h | 287 #define TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00000600 + 0x8*(i0)) macro
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D | nvc0_surface.c | 1310 BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2); in nvc0_blit_3d()
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