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Searched refs:TextureBindingMap (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DState.h64 using TextureBindingMap = angle::PackedEnumMap<TextureType, TextureBindingVector>; variable
743 const TextureBindingMap &getBoundTexturesForCapture() const { return mSamplerTextures; } in getBoundTexturesForCapture()
918 TextureBindingMap mSamplerTextures;
DFrameCapture.cpp1871 const gl::TextureBindingMap &boundTextures = apiState.getBoundTexturesForCapture(); in CaptureMidExecutionSetup()