Searched refs:TextureBindingMap (Results 1 – 2 of 2) sorted by relevance
64 using TextureBindingMap = angle::PackedEnumMap<TextureType, TextureBindingVector>; variable743 const TextureBindingMap &getBoundTexturesForCapture() const { return mSamplerTextures; } in getBoundTexturesForCapture()918 TextureBindingMap mSamplerTextures;
1871 const gl::TextureBindingMap &boundTextures = apiState.getBoundTexturesForCapture(); in CaptureMidExecutionSetup()