Searched refs:TextureLevels (Results 1 – 2 of 2) sorted by relevance
194 using TextureLevels = std::map<GLint, std::vector<uint8_t>>; variable195 using TextureLevelDataMap = std::map<gl::TextureID, TextureLevels>;252 TextureLevels mCachedTextureLevels;
3069 auto emplaceResult = mCachedTextureLevelData.emplace(texture->id(), TextureLevels()); in captureCompressedTextureData()3077 TextureLevels &foundLevels = foundTextureLevels->second; in captureCompressedTextureData()