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Searched refs:TextureLevels (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DFrameCapture.h194 using TextureLevels = std::map<GLint, std::vector<uint8_t>>; variable
195 using TextureLevelDataMap = std::map<gl::TextureID, TextureLevels>;
252 TextureLevels mCachedTextureLevels;
DFrameCapture.cpp3069 auto emplaceResult = mCachedTextureLevelData.emplace(texture->id(), TextureLevels()); in captureCompressedTextureData()
3077 TextureLevels &foundLevels = foundTextureLevels->second; in captureCompressedTextureData()