/external/angle/src/libANGLE/ |
D | Texture.h | 103 class TextureState final : private angle::NonCopyable 106 TextureState(TextureType type); 107 ~TextureState(); 173 friend bool operator==(const TextureState &a, const TextureState &b); 210 return const_cast<TextureState *>(this)->getBindingCount(contextID); in getBindingCount() 248 bool operator==(const TextureState &a, const TextureState &b); 249 bool operator!=(const TextureState &a, const TextureState &b); 332 const TextureState &getTextureState() const; 611 TextureState mState; 639 inline bool operator==(const TextureState &a, const TextureState &b) [all …]
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D | Texture.cpp | 95 TextureState::TextureState(TextureType type) in TextureState() function in gl::TextureState 113 TextureState::~TextureState() {} in ~TextureState() 115 bool TextureState::swizzleRequired() const in swizzleRequired() 120 GLuint TextureState::getEffectiveBaseLevel() const in getEffectiveBaseLevel() 134 GLuint TextureState::getEffectiveMaxLevel() const in getEffectiveMaxLevel() 146 GLuint TextureState::getMipmapMaxLevel() const in getMipmapMaxLevel() 165 bool TextureState::setBaseLevel(GLuint baseLevel) in setBaseLevel() 175 bool TextureState::setMaxLevel(GLuint maxLevel) in setMaxLevel() 190 bool TextureState::isCubeComplete() const in isCubeComplete() 217 const ImageDesc &TextureState::getBaseLevelDesc() const in getBaseLevelDesc() [all …]
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D | FramebufferAttachment.cpp | 291 const gl::TextureState &textureState = getTexture()->getTextureState(); in isBoundAsSamplerOrImage()
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/external/angle/src/libANGLE/renderer/ |
D | TextureImpl.h | 37 class TextureState; variable 47 TextureImpl(const gl::TextureState &state); 205 const gl::TextureState &mState;
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D | GLImplFactory.h | 69 virtual TextureImpl *createTexture(const gl::TextureState &state) = 0;
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D | TextureImpl.cpp | 13 TextureImpl::TextureImpl(const gl::TextureState &state) : mState(state) {} in TextureImpl()
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D | TextureImpl_mock.h | 137 gl::TextureState mMockState;
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTextureTests.hpp | 48 struct TextureState struct 77 …static void getTextureLevelSize(GLint target, TextureState& state, GLint level, GLint& width, GLin… 235 TextureState mState;
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/external/angle/src/tests/ |
D | angle_unittests_utils.h | 38 TextureImpl *createTexture(const gl::TextureState &data) override { return nullptr; } in createTexture() 91 MOCK_METHOD1(createTexture, TextureImpl *(const gl::TextureState &));
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.h | 35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer); 210 TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer); 344 TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer); 474 TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer); 606 TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer); 744 TextureD3DImmutableBase(const gl::TextureState &data, RendererD3D *renderer); 799 TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer); 841 TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer); 886 TextureD3D_2DMultisampleArray(const gl::TextureState &data, RendererD3D *renderer);
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D | TextureD3D.cpp | 78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D() 806 TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2D() 1615 TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_Cube() 2330 TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_3D() 3005 TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2DArray() 3796 TextureD3DImmutableBase::TextureD3DImmutableBase(const gl::TextureState &state, in TextureD3DImmutableBase() 3892 TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_External() 4008 TextureD3D_2DMultisample::TextureD3D_2DMultisample(const gl::TextureState &state, in TextureD3D_2DMultisample() 4126 TextureD3D_2DMultisampleArray::TextureD3D_2DMultisampleArray(const gl::TextureState &state, in TextureD3D_2DMultisampleArray()
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D | RendererD3D.h | 292 const gl::TextureState &textureState) = 0;
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 86 struct TextureState struct 93 TextureState textureState[8];
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/external/angle/src/libANGLE/renderer/null/ |
D | TextureNULL.h | 21 TextureNULL(const gl::TextureState &state);
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D | TextureNULL.cpp | 17 TextureNULL::TextureNULL(const gl::TextureState &state) : TextureImpl(state) {} in TextureNULL()
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D | ContextNULL.h | 165 TextureImpl *createTexture(const gl::TextureState &state) override;
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D | ContextNULL.cpp | 349 TextureImpl *ContextNULL::createTexture(const gl::TextureState &state) in createTexture()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.h | 38 TextureImpl *createTexture(const gl::TextureState &state) override;
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D | Context9.cpp | 67 TextureImpl *Context9::createTexture(const gl::TextureState &state) in createTexture()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.h | 53 TextureImpl *createTexture(const gl::TextureState &state) override;
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D | TextureGL.h | 65 TextureGL(const gl::TextureState &state, GLuint id);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.h | 39 TextureImpl *createTexture(const gl::TextureState &state) override;
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/external/llvm/test/Transforms/InstCombine/ |
D | shufflemask-undef.ll | 58 …%struct.TextureRec = type { [4 x float], %struct.TextureState*, %struct.Mipmaplevel*, %struct.Mipm… 59 …%struct.TextureState = type { i16, i8, i8, i16, i16, float, i32, %struct.SWRSurfaceRec*, %struct.T…
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/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/InstCombine/X86/ |
D | shufflemask-undef.ll | 59 …%struct.TextureRec = type { [4 x float], %struct.TextureState*, %struct.Mipmaplevel*, %struct.Mipm… 60 …%struct.TextureState = type { i16, i8, i8, i16, i16, float, i32, %struct.SWRSurfaceRec*, %struct.T…
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/external/angle/src/libANGLE/renderer/metal/ |
D | TextureMtl.h | 27 TextureMtl(const gl::TextureState &state);
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