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Searched refs:TextureState (Results 1 – 25 of 43) sorted by relevance

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/external/angle/src/libANGLE/
DTexture.h103 class TextureState final : private angle::NonCopyable
106 TextureState(TextureType type);
107 ~TextureState();
173 friend bool operator==(const TextureState &a, const TextureState &b);
210 return const_cast<TextureState *>(this)->getBindingCount(contextID); in getBindingCount()
248 bool operator==(const TextureState &a, const TextureState &b);
249 bool operator!=(const TextureState &a, const TextureState &b);
332 const TextureState &getTextureState() const;
611 TextureState mState;
639 inline bool operator==(const TextureState &a, const TextureState &b)
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DTexture.cpp95 TextureState::TextureState(TextureType type) in TextureState() function in gl::TextureState
113 TextureState::~TextureState() {} in ~TextureState()
115 bool TextureState::swizzleRequired() const in swizzleRequired()
120 GLuint TextureState::getEffectiveBaseLevel() const in getEffectiveBaseLevel()
134 GLuint TextureState::getEffectiveMaxLevel() const in getEffectiveMaxLevel()
146 GLuint TextureState::getMipmapMaxLevel() const in getMipmapMaxLevel()
165 bool TextureState::setBaseLevel(GLuint baseLevel) in setBaseLevel()
175 bool TextureState::setMaxLevel(GLuint maxLevel) in setMaxLevel()
190 bool TextureState::isCubeComplete() const in isCubeComplete()
217 const ImageDesc &TextureState::getBaseLevelDesc() const in getBaseLevelDesc()
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DFramebufferAttachment.cpp291 const gl::TextureState &textureState = getTexture()->getTextureState(); in isBoundAsSamplerOrImage()
/external/angle/src/libANGLE/renderer/
DTextureImpl.h37 class TextureState; variable
47 TextureImpl(const gl::TextureState &state);
205 const gl::TextureState &mState;
DGLImplFactory.h69 virtual TextureImpl *createTexture(const gl::TextureState &state) = 0;
DTextureImpl.cpp13 TextureImpl::TextureImpl(const gl::TextureState &state) : mState(state) {} in TextureImpl()
DTextureImpl_mock.h137 gl::TextureState mMockState;
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTextureTests.hpp48 struct TextureState struct
77 …static void getTextureLevelSize(GLint target, TextureState& state, GLint level, GLint& width, GLin…
235 TextureState mState;
/external/angle/src/tests/
Dangle_unittests_utils.h38 TextureImpl *createTexture(const gl::TextureState &data) override { return nullptr; } in createTexture()
91 MOCK_METHOD1(createTexture, TextureImpl *(const gl::TextureState &));
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.h35 TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
210 TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer);
344 TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer);
474 TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer);
606 TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer);
744 TextureD3DImmutableBase(const gl::TextureState &data, RendererD3D *renderer);
799 TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer);
841 TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer);
886 TextureD3D_2DMultisampleArray(const gl::TextureState &data, RendererD3D *renderer);
DTextureD3D.cpp78 TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D()
806 TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2D()
1615 TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_Cube()
2330 TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_3D()
3005 TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_2DArray()
3796 TextureD3DImmutableBase::TextureD3DImmutableBase(const gl::TextureState &state, in TextureD3DImmutableBase()
3892 TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_External()
4008 TextureD3D_2DMultisample::TextureD3D_2DMultisample(const gl::TextureState &state, in TextureD3D_2DMultisample()
4126 TextureD3D_2DMultisampleArray::TextureD3D_2DMultisampleArray(const gl::TextureState &state, in TextureD3D_2DMultisampleArray()
DRendererD3D.h292 const gl::TextureState &textureState) = 0;
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp86 struct TextureState struct
93 TextureState textureState[8];
/external/angle/src/libANGLE/renderer/null/
DTextureNULL.h21 TextureNULL(const gl::TextureState &state);
DTextureNULL.cpp17 TextureNULL::TextureNULL(const gl::TextureState &state) : TextureImpl(state) {} in TextureNULL()
DContextNULL.h165 TextureImpl *createTexture(const gl::TextureState &state) override;
DContextNULL.cpp349 TextureImpl *ContextNULL::createTexture(const gl::TextureState &state) in createTexture()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.h38 TextureImpl *createTexture(const gl::TextureState &state) override;
DContext9.cpp67 TextureImpl *Context9::createTexture(const gl::TextureState &state) in createTexture()
/external/angle/src/libANGLE/renderer/gl/
DContextGL.h53 TextureImpl *createTexture(const gl::TextureState &state) override;
DTextureGL.h65 TextureGL(const gl::TextureState &state, GLuint id);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.h39 TextureImpl *createTexture(const gl::TextureState &state) override;
/external/llvm/test/Transforms/InstCombine/
Dshufflemask-undef.ll58 …%struct.TextureRec = type { [4 x float], %struct.TextureState*, %struct.Mipmaplevel*, %struct.Mipm…
59 …%struct.TextureState = type { i16, i8, i8, i16, i16, float, i32, %struct.SWRSurfaceRec*, %struct.T…
/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/InstCombine/X86/
Dshufflemask-undef.ll59 …%struct.TextureRec = type { [4 x float], %struct.TextureState*, %struct.Mipmaplevel*, %struct.Mipm…
60 …%struct.TextureState = type { i16, i8, i8, i16, i16, float, i32, %struct.SWRSurfaceRec*, %struct.T…
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.h27 TextureMtl(const gl::TextureState &state);

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