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Searched refs:Textures (Results 1 – 24 of 24) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTests.cpp160 addChild(new Textures::CreationTest(m_context)); in init()
162 addChild(new Textures::BufferTest<glw::GLbyte, 1, false>(m_context, "textures_buffer_r8i")); in init()
163 addChild(new Textures::BufferTest<glw::GLbyte, 2, false>(m_context, "textures_buffer_rg8i")); in init()
164 addChild(new Textures::BufferTest<glw::GLbyte, 4, false>(m_context, "textures_buffer_rgba8i")); in init()
166 addChild(new Textures::BufferTest<glw::GLubyte, 1, false>(m_context, "textures_buffer_r8ui")); in init()
167 addChild(new Textures::BufferTest<glw::GLubyte, 2, false>(m_context, "textures_buffer_rg8ui")); in init()
168 addChild(new Textures::BufferTest<glw::GLubyte, 4, false>(m_context, "textures_buffer_rgba8ui")); in init()
169 addChild(new Textures::BufferTest<glw::GLubyte, 1, true>(m_context, "textures_buffer_r8ui_unorm")); in init()
170 …addChild(new Textures::BufferTest<glw::GLubyte, 2, true>(m_context, "textures_buffer_rg8ui_unorm")… in init()
171 …addChild(new Textures::BufferTest<glw::GLubyte, 4, true>(m_context, "textures_buffer_rgba8ui_unorm… in init()
[all …]
Dgl4cDirectStateAccessTests.hpp4814 namespace Textures namespace
Dgl4cDirectStateAccessTexturesTests.cpp63 namespace Textures namespace
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp359 Textures(DEFAULT_EFFECT_NUM_TEX) in SPVRTPFXParserEffect()
708 for(j = 0; j < m_psEffect[i].Textures.GetSize(); ++j) in Parse()
714 if(m_psTexture[k]->Name == m_psEffect[i].Textures[j].Name) in Parse()
721 …*pReturnError = "Error: TEXTURE '" + m_psEffect[i].Textures[j].Name.String() + "' is not defined i… in Parse()
940 for(uk = 0; uk < m_psEffect[uj].Textures.GetSize();++uk) in RetrieveRenderPassDependencies()
946 if(m_RenderPasses[ul].pTexture->Name == m_psEffect[uj].Textures[uk].Name) in RetrieveRenderPassDependencies()
2507 unsigned int uiTexIdx = effect.Textures.Append(); in ParseEffect()
2511 effect.Textures[uiTexIdx].nNumber = atoi(str); in ParseEffect()
2522 effect.Textures[uiTexIdx].Name = CPVRTStringHash(str); in ParseEffect()
2594 for(unsigned int uiTex = 0; uiTex < effect.Textures.GetSize(); ++uiTex) in ParseEffect()
[all …]
DPVRTPFXParser.h253 CPVRTArray<SPVRTPFXParserEffectTexture> Textures; member
/external/angle/extensions/
DANGLE_depth_texture.txt164 Textures with a base internal format of DEPTH_COMPONENT or
169 Textures with a base internal format of DEPTH_COMPONENT or
173 Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL_OES
175 Textures with other base internal formats require RGBA component data. The
181 Textures with a base internal format of DEPTH_COMPONENT or
217 "3.7.8-1/2 Depth/Stencil Textures
299 Textures with the above <internalformats> only support one level of
DANGLE_robust_resource_initialization.txt73 Additions to Chapter 8 of the OpenGL ES 3.1 Specification (Textures and
93 "Multisample Textures":
DANGLE_memory_size.txt96 Add to Table 20.9: Textures (state per texture object)
DANGLE_texture_multisample.txt219 Textures in GL are represented by named objects. The name space for texture
246 Insert new Section 3.8.5, "Multisample Textures". Renumber subsequent
630 (add to table 6.8, Textures (selector, state per texture unit) p. 253)
638 (add new table 6.10, Textures (state per texture image), renumber subsequent tables)
DANGLE_get_image.txt186 Add to table 21.10 "Textures (state per texture object)":
DEXT_texture_storage.txt635 Additions to Table 6.8 Textures (state per texture object)
/external/angle/src/tests/gl_tests/
DBindGeneratesResourceTest.cpp82 TEST_P(BindGeneratesResourceTest, Textures) in TEST_P() argument
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/Build/OSX/OGLES2HelloAPI.xcodeproj/
Dproject.pbxproj151 DBE6ED4C15C2AB7E00275129 /* Textures */,
164 DBE6ED4C15C2AB7E00275129 /* Textures */ = {
168 name = Textures;
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp106 const CPVRTArray<SPVRTPFXParserEffectTexture>& EffectTextures = src.GetEffect(m_nEffect).Textures; in Load()
709 const CPVRTStringHash& TexName = m_pParser->GetEffect(m_nEffect).Textures[nIdx].Name; in SetTexture()
816 m_Textures[nIdx].unit = m_pParser->GetEffect(m_nEffect).Textures[uiIndex].nNumber; in SetTexture()
/external/deqp/doc/testspecs/GLES2/
Dperformance.texture.format.txt47 Textures are sampled in range (0, 0) -> (1, 1). Vertex-side tests use
Dfunctional.lifetime.txt27 - Textures
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_sparse_texture2.txt88 Virtual Page Sizes for Sparse Textures and <pname>:
/external/deqp/doc/testspecs/GLES3/
Dfunctional.lifetime.txt27 - Textures
/external/mesa3d/src/compiler/nir/
DREADME92 Textures
/external/mesa3d/docs/relnotes/
D8.0.3.rst55 Textures disappearing or missing in RegnumOnline OpenGL game
/external/e2fsprogs/doc/
Dtexinfo.tex2130 % Textures 1.7.7 (preloaded format=plain 93.10.14) (68K) 16 APR 2004 02:38
/external/e2fsprogs/lib/et/
Dtexinfo.tex2130 % Textures 1.7.7 (preloaded format=plain 93.10.14) (68K) 16 APR 2004 02:38
/external/libffi/
Dtexinfo.tex3180 % Textures 1.7.7 (preloaded format=plain 93.10.14) (68K) 16 APR 2004 02:38
/external/python/cpython2/Modules/_ctypes/libffi/
Dtexinfo.tex3180 % Textures 1.7.7 (preloaded format=plain 93.10.14) (68K) 16 APR 2004 02:38