/external/deqp/framework/referencerenderer/ |
D | rrPrimitiveTypes.hpp | 53 …tiveTypeTraits<PRIMITIVETYPE_TRIANGLES> { typedef pa::Triangle Type; typedef pa::Triangle Ba… 54 …eTypeTraits<PRIMITIVETYPE_TRIANGLE_STRIP> { typedef pa::Triangle Type; typedef pa::Triangle Ba… 55 …veTypeTraits<PRIMITIVETYPE_TRIANGLE_FAN> { typedef pa::Triangle Type; typedef pa::Triangle Ba… 62 …TRIANGLES_ADJACENCY> { typedef pa::TriangleAdjacency Type; typedef pa::Triangle BaseType; typedef… 63 …NGLE_STRIP_ADJACENCY> { typedef pa::TriangleAdjacency Type; typedef pa::Triangle BaseType; typedef…
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D | rrPrimitiveAssembler.hpp | 34 struct Triangle struct 41 Triangle (void) in Triangle() argument 49 Triangle (VertexPacket* v0_, VertexPacket* v1_, VertexPacket* v2_, int provokingIndex_) in Triangle() argument 85 *(outputIterator++) = Triangle(vertices[ndx], vertices[ndx+1], vertices[ndx+2], provokingOffset); in exec() 114 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec() 124 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec() 153 *(outputIterator++) = Triangle(first, vertices[ndx], vertices[ndx+1], provokingOffset); in exec()
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D | rrRenderer.cpp | 112 void convertPrimitiveToBaseType(std::vector<pa::Triangle>& output, std::vector<pa::Triangle>& input) in convertPrimitiveToBaseType() 138 void convertPrimitiveToBaseType(std::vector<pa::Triangle>& output, std::vector<pa::TriangleAdjacenc… in convertPrimitiveToBaseType() 145 output[i] = pa::Triangle(input[i].v0, input[i].v2, input[i].v4, baseProvokingVertexIndex); in convertPrimitiveToBaseType() 484 void flatshadePrimitiveVertices (pa::Triangle& target, size_t outputNdx) in flatshadePrimitiveVertices() 520 void clipPrimitives (std::vector<pa::Triangle>& list, in clipPrimitives() 538 std::vector<pa::Triangle> outputTriangles; in clipPrimitives() 660 pa::Triangle ngonFragment (p0, p1, p2, -1); in clipPrimitives() 835 void transformPrimitiveClipCoordsToWindowCoords (const RenderState& state, pa::Triangle& target) in transformPrimitiveClipCoordsToWindowCoords() 884 void makeSharedVerticesDistinct (pa::Triangle& target, std::set<VertexPacket*, std::less<void*> >& … in makeSharedVerticesDistinct() 911 void generatePrimitiveIDs (pa::Triangle& target, int id) in generatePrimitiveIDs() [all …]
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/external/swiftshader/src/Device/ |
D | Renderer.hpp | 59 using TriangleBatch = std::array<Triangle, MaxBatchSize>; 134 …using SetupFunction = int (*)(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall… 183 …static int setupSolidTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCal… 184 …static int setupWireframeTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *dra… 185 …static int setupPointTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCal… 186 …static int setupLines(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int co… 187 …static int setupPoints(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int c… 189 static bool setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw); 190 static bool setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw);
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D | Primitive.hpp | 25 struct Triangle MEMORY_SANITIZER_ONLY( 26 : Memset<Triangle>) 32 inline Triangle() in Triangle() function 33 : Memset<Triangle>(this, 0) in Triangle()
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D | SetupProcessor.hpp | 27 struct Triangle; 33 using SetupFunction = FunctionT<int(Primitive *primitive, const Triangle *triangle, const Polygon *…
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D | Triangle.hpp | 22 struct Triangle struct
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D | Renderer.cpp | 616 int DrawCall::setupSolidTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawC… in setupSolidTriangles() 661 int DrawCall::setupWireframeTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *d… in setupWireframeTriangles() 688 Triangle lines[3]; in setupWireframeTriangles() 709 int DrawCall::setupPointTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawC… in setupPointTriangles() 736 Triangle points[3]; in setupPointTriangles() 754 int DrawCall::setupLines(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int … in setupLines() 775 int DrawCall::setupPoints(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int… in setupPoints() 796 bool DrawCall::setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw) in setupLine() 1093 bool DrawCall::setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw) in setupPoint()
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/external/libvpx/libvpx/tools/3D-Reconstruction/sketch_3D_reconstruction/ |
D | BVH.pde | 18 void create(Triangle t) { 100 ArrayList<Triangle> mesh; 101 BVH(ArrayList<Triangle> mesh) { 115 Triangle t = this.mesh.get(i); 130 ArrayList<Triangle> left_mesh = new ArrayList<Triangle>(); 131 ArrayList<Triangle> right_mesh = new ArrayList<Triangle>(); 133 Triangle t = this.mesh.get(i); 153 Triangle t = mesh.get(0);
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D | Scene.pde | 3 ArrayList<Triangle> mesh; 13 mesh = new ArrayList<Triangle>(); 24 mesh.add(new Triangle(p1, p2, p3, c1, c2, c3)); 25 mesh.add(new Triangle(p3, p4, p1, c3, c4, c1)); 45 Triangle t = mesh.get(i);
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D | Ray_Tracing.pde | 1 // Triangle 2 class Triangle { 8 Triangle(PVector p1, PVector p2, PVector p3, color c1, color c2, color c3) {
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/external/perfetto/test/trace_processor/ |
D | gpu_counters.out | 5 14,0.000000,"Triangle Acceleration",0,"Number of triangles per ms-ms","27/21:21" 9 24,9.000000,"Triangle Acceleration",0,"Number of triangles per ms-ms","27/21:21" 13 34,7.000000,"Triangle Acceleration",0,"Number of triangles per ms-ms","27/21:21"
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D | gpu_counter_specs.out | 6 4,"Triangle Acceleration","Number of triangles per ms-ms","27/21:21"
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/external/swiftshader/src/Renderer/ |
D | SetupProcessor.hpp | 27 struct Triangle; 86 …typedef bool (*RoutinePointer)(Primitive *primitive, const Triangle *triangle, const Polygon *poly…
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D | Triangle.hpp | 22 struct Triangle struct
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D | Primitive.hpp | 23 struct Triangle struct
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/external/snakeyaml/src/test/java/org/yaml/snakeyaml/javabeans/ |
D | TriangleBeanTest.java | 25 Triangle triangle = new Triangle(); in testGetTriangle()
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D | Triangle.java | 18 public class Triangle implements Shape { class
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/external/mesa3d/src/mesa/swrast/ |
D | s_context.c | 351 assert(swrast->Triangle); in _swrast_validate_triangle() 355 swrast->SpecTriangle = swrast->Triangle; in _swrast_validate_triangle() 356 swrast->Triangle = _swrast_add_spec_terms_triangle; in _swrast_validate_triangle() 359 swrast->Triangle( ctx, v0, v1, v2 ); in _swrast_validate_triangle() 446 swrast->Triangle = _swrast_validate_triangle; in _swrast_invalidate_state() 613 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); in _swrast_Quad() 614 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); in _swrast_Quad() 627 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); in _swrast_Triangle() 756 swrast->Triangle = _swrast_validate_triangle; in _swrast_CreateContext()
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D | s_aatriangle.c | 289 SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri; in _swrast_set_aa_triangle_function() 292 SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri; in _swrast_set_aa_triangle_function() 295 assert(SWRAST_CONTEXT(ctx)->Triangle); in _swrast_set_aa_triangle_function()
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/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 55 const int V0 = OFFSET(Triangle,v0); in generate() 56 const int V1 = (triangle || line) ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0); in generate() 57 …const int V2 = triangle ? OFFSET(Triangle,v2) : (line ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0)); in generate() 554 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2); in setupGradient()
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/external/clang/test/PCH/ |
D | enum.c | 17 enum Shape s = Triangle;
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D | enum.h | 11 Triangle = 17, enumerator
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/external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
D | cholesky_op.cc | 29 xla::Triangle(xla::Cholesky(ctx->Input(0), /*lower=*/true), in Compile()
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/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 50 const int V0 = OFFSET(Triangle, v0); in generate() 51 const int V1 = (triangle || line) ? OFFSET(Triangle, v1) : OFFSET(Triangle, v0); in generate() 52 …const int V2 = triangle ? OFFSET(Triangle, v2) : (line ? OFFSET(Triangle, v1) : OFFSET(Triangle, v… in generate() 514 int leadingVertex = OFFSET(Triangle, v0); in setupGradient()
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