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Searched refs:Triangle (Results 1 – 25 of 72) sorted by relevance

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/external/deqp/framework/referencerenderer/
DrrPrimitiveTypes.hpp53 …tiveTypeTraits<PRIMITIVETYPE_TRIANGLES> { typedef pa::Triangle Type; typedef pa::Triangle Ba…
54 …eTypeTraits<PRIMITIVETYPE_TRIANGLE_STRIP> { typedef pa::Triangle Type; typedef pa::Triangle Ba…
55 …veTypeTraits<PRIMITIVETYPE_TRIANGLE_FAN> { typedef pa::Triangle Type; typedef pa::Triangle Ba…
62 …TRIANGLES_ADJACENCY> { typedef pa::TriangleAdjacency Type; typedef pa::Triangle BaseType; typedef…
63 …NGLE_STRIP_ADJACENCY> { typedef pa::TriangleAdjacency Type; typedef pa::Triangle BaseType; typedef…
DrrPrimitiveAssembler.hpp34 struct Triangle struct
41 Triangle (void) in Triangle() argument
49 Triangle (VertexPacket* v0_, VertexPacket* v1_, VertexPacket* v2_, int provokingIndex_) in Triangle() argument
85 *(outputIterator++) = Triangle(vertices[ndx], vertices[ndx+1], vertices[ndx+2], provokingOffset); in exec()
114 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec()
124 …*(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGV… in exec()
153 *(outputIterator++) = Triangle(first, vertices[ndx], vertices[ndx+1], provokingOffset); in exec()
DrrRenderer.cpp112 void convertPrimitiveToBaseType(std::vector<pa::Triangle>& output, std::vector<pa::Triangle>& input) in convertPrimitiveToBaseType()
138 void convertPrimitiveToBaseType(std::vector<pa::Triangle>& output, std::vector<pa::TriangleAdjacenc… in convertPrimitiveToBaseType()
145 output[i] = pa::Triangle(input[i].v0, input[i].v2, input[i].v4, baseProvokingVertexIndex); in convertPrimitiveToBaseType()
484 void flatshadePrimitiveVertices (pa::Triangle& target, size_t outputNdx) in flatshadePrimitiveVertices()
520 void clipPrimitives (std::vector<pa::Triangle>& list, in clipPrimitives()
538 std::vector<pa::Triangle> outputTriangles; in clipPrimitives()
660 pa::Triangle ngonFragment (p0, p1, p2, -1); in clipPrimitives()
835 void transformPrimitiveClipCoordsToWindowCoords (const RenderState& state, pa::Triangle& target) in transformPrimitiveClipCoordsToWindowCoords()
884 void makeSharedVerticesDistinct (pa::Triangle& target, std::set<VertexPacket*, std::less<void*> >& … in makeSharedVerticesDistinct()
911 void generatePrimitiveIDs (pa::Triangle& target, int id) in generatePrimitiveIDs()
[all …]
/external/swiftshader/src/Device/
DRenderer.hpp59 using TriangleBatch = std::array<Triangle, MaxBatchSize>;
134 …using SetupFunction = int (*)(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall…
183 …static int setupSolidTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCal…
184 …static int setupWireframeTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *dra…
185 …static int setupPointTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawCal…
186 …static int setupLines(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int co…
187 …static int setupPoints(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int c…
189 static bool setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw);
190 static bool setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw);
DPrimitive.hpp25 struct Triangle MEMORY_SANITIZER_ONLY(
26 : Memset<Triangle>)
32 inline Triangle() in Triangle() function
33 : Memset<Triangle>(this, 0) in Triangle()
DSetupProcessor.hpp27 struct Triangle;
33 using SetupFunction = FunctionT<int(Primitive *primitive, const Triangle *triangle, const Polygon *…
DTriangle.hpp22 struct Triangle struct
DRenderer.cpp616 int DrawCall::setupSolidTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawC… in setupSolidTriangles()
661 int DrawCall::setupWireframeTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *d… in setupWireframeTriangles()
688 Triangle lines[3]; in setupWireframeTriangles()
709 int DrawCall::setupPointTriangles(Triangle *triangles, Primitive *primitives, const DrawCall *drawC… in setupPointTriangles()
736 Triangle points[3]; in setupPointTriangles()
754 int DrawCall::setupLines(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int … in setupLines()
775 int DrawCall::setupPoints(Triangle *triangles, Primitive *primitives, const DrawCall *drawCall, int… in setupPoints()
796 bool DrawCall::setupLine(Primitive &primitive, Triangle &triangle, const DrawCall &draw) in setupLine()
1093 bool DrawCall::setupPoint(Primitive &primitive, Triangle &triangle, const DrawCall &draw) in setupPoint()
/external/libvpx/libvpx/tools/3D-Reconstruction/sketch_3D_reconstruction/
DBVH.pde18 void create(Triangle t) {
100 ArrayList<Triangle> mesh;
101 BVH(ArrayList<Triangle> mesh) {
115 Triangle t = this.mesh.get(i);
130 ArrayList<Triangle> left_mesh = new ArrayList<Triangle>();
131 ArrayList<Triangle> right_mesh = new ArrayList<Triangle>();
133 Triangle t = this.mesh.get(i);
153 Triangle t = mesh.get(0);
DScene.pde3 ArrayList<Triangle> mesh;
13 mesh = new ArrayList<Triangle>();
24 mesh.add(new Triangle(p1, p2, p3, c1, c2, c3));
25 mesh.add(new Triangle(p3, p4, p1, c3, c4, c1));
45 Triangle t = mesh.get(i);
DRay_Tracing.pde1 // Triangle
2 class Triangle {
8 Triangle(PVector p1, PVector p2, PVector p3, color c1, color c2, color c3) {
/external/perfetto/test/trace_processor/
Dgpu_counters.out5 14,0.000000,"Triangle Acceleration",0,"Number of triangles per ms-ms","27/21:21"
9 24,9.000000,"Triangle Acceleration",0,"Number of triangles per ms-ms","27/21:21"
13 34,7.000000,"Triangle Acceleration",0,"Number of triangles per ms-ms","27/21:21"
Dgpu_counter_specs.out6 4,"Triangle Acceleration","Number of triangles per ms-ms","27/21:21"
/external/swiftshader/src/Renderer/
DSetupProcessor.hpp27 struct Triangle;
86 …typedef bool (*RoutinePointer)(Primitive *primitive, const Triangle *triangle, const Polygon *poly…
DTriangle.hpp22 struct Triangle struct
DPrimitive.hpp23 struct Triangle struct
/external/snakeyaml/src/test/java/org/yaml/snakeyaml/javabeans/
DTriangleBeanTest.java25 Triangle triangle = new Triangle(); in testGetTriangle()
DTriangle.java18 public class Triangle implements Shape { class
/external/mesa3d/src/mesa/swrast/
Ds_context.c351 assert(swrast->Triangle); in _swrast_validate_triangle()
355 swrast->SpecTriangle = swrast->Triangle; in _swrast_validate_triangle()
356 swrast->Triangle = _swrast_add_spec_terms_triangle; in _swrast_validate_triangle()
359 swrast->Triangle( ctx, v0, v1, v2 ); in _swrast_validate_triangle()
446 swrast->Triangle = _swrast_validate_triangle; in _swrast_invalidate_state()
613 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); in _swrast_Quad()
614 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); in _swrast_Quad()
627 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); in _swrast_Triangle()
756 swrast->Triangle = _swrast_validate_triangle; in _swrast_CreateContext()
Ds_aatriangle.c289 SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri; in _swrast_set_aa_triangle_function()
292 SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri; in _swrast_set_aa_triangle_function()
295 assert(SWRAST_CONTEXT(ctx)->Triangle); in _swrast_set_aa_triangle_function()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp55 const int V0 = OFFSET(Triangle,v0); in generate()
56 const int V1 = (triangle || line) ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0); in generate()
57 …const int V2 = triangle ? OFFSET(Triangle,v2) : (line ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0)); in generate()
554 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2); in setupGradient()
/external/clang/test/PCH/
Denum.c17 enum Shape s = Triangle;
Denum.h11 Triangle = 17, enumerator
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
Dcholesky_op.cc29 xla::Triangle(xla::Cholesky(ctx->Input(0), /*lower=*/true), in Compile()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp50 const int V0 = OFFSET(Triangle, v0); in generate()
51 const int V1 = (triangle || line) ? OFFSET(Triangle, v1) : OFFSET(Triangle, v0); in generate()
52 …const int V2 = triangle ? OFFSET(Triangle, v2) : (line ? OFFSET(Triangle, v1) : OFFSET(Triangle, v… in generate()
514 int leadingVertex = OFFSET(Triangle, v0); in setupGradient()

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