Searched refs:UNORM_INT32 (Results 1 – 11 of 11) sorted by relevance
175 case TextureFormat::UNORM_INT32: return TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT; in getTextureChannelClass()377 case TextureFormat::UNORM_INT32: in getFloatChannelValueRange()555 case TextureFormat::UNORM_INT32: return IVec4(32); in getChannelBitDepth()630 case TextureFormat::UNORM_INT32: in getChannelMantissaBitDepth()
287 case TextureFormat::UNORM_INT32: return (float)*((const deUint32*)value) / 4294967295.0f; in channelToFloat()323 case TextureFormat::UNORM_INT32: return (int)*((const deUint32*)value); in channelToInt()359 …case TextureFormat::UNORM_INT32: *((deUint32*)dst) = convertSatRte<deUint32> (src * 4294967295.0… in floatToChannel()593 case TextureFormat::UNORM_INT32: in isValid()720 case TextureFormat::UNORM_INT32: return 4; in getChannelSize()
80 UNORM_INT32, enumerator
644 case TextureFormat::UNORM_INT32: in getFormatThreshold()715 case TextureFormat::UNORM_INT32: in isLegalExpandableFormat()
1553 if (m_format.type != TextureFormat::UNORM_INT32 && m_format.type != TextureFormat::SNORM_INT32) in iterate()
239 case tcu::TextureFormat::UNORM_INT32: in getOpTypeImageSparse()
407 …case GL_UNSIGNED_INT: return normalized ? TextureFormat::UNORM_INT32 : TextureFormat::UNSIGNED… in mapGLChannelType()
3051 TextureFormat::UNORM_INT32, // unorm in getChannelAccessFormat()3309 case tcu::TextureFormat::UNORM_INT32: in getFormatComponentWidth()
132 type == tcu::TextureFormat::UNORM_INT32; in isUnormFormatType()
158 type == TextureFormat::UNORM_INT32; in isFormatTypeUnorm()
196 type == tcu::TextureFormat::UNORM_INT32; in isUnormFormatType()