/external/angle/src/libGL/ |
D | entry_points_gl_2_1_autogen.cpp | 111 void GL_APIENTRY UniformMatrix3x4fv(GLint location, in UniformMatrix3x4fv() function 133 ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose, in UniformMatrix3x4fv()
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D | entry_points_gl_2_1_autogen.h | 31 ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location,
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D | proc_table_wgl_autogen.cpp | 935 {"glUniformMatrix3x4fv", P(gl::UniformMatrix3x4fv)},
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D | libGL_autogen.cpp | 3024 return gl::UniformMatrix3x4fv(location, count, transpose, value); in glUniformMatrix3x4fv()
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_0_autogen.h | 260 ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location,
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D | entry_points_gles_3_0_autogen.cpp | 2344 void GL_APIENTRY UniformMatrix3x4fv(GLint location, in UniformMatrix3x4fv() function 2366 ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose, in UniformMatrix3x4fv()
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D | proc_table_egl_autogen.cpp | 1448 {"glUniformMatrix3x4fv", P(gl::UniformMatrix3x4fv)},
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D | libGLESv2_autogen.cpp | 1468 return gl::UniformMatrix3x4fv(location, count, transpose, value); in glUniformMatrix3x4fv()
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D | entry_points_gles_ext_autogen.cpp | 22592 ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose, in UniformMatrix3x4fvContextANGLE()
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/external/angle/src/libANGLE/ |
D | entry_points_enum_autogen.h | 1216 UniformMatrix3x4fv, enumerator
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D | entry_points_enum_autogen.cpp | 2417 case EntryPoint::UniformMatrix3x4fv: in GetEntryPointName()
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D | capture_gles_3_0_autogen.cpp | 1875 return CallCapture(gl::EntryPoint::UniformMatrix3x4fv, std::move(paramBuffer)); in CaptureUniformMatrix3x4fv()
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D | frame_capture_replay_autogen.cpp | 3127 case gl::EntryPoint::UniformMatrix3x4fv: in ReplayCall()
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/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 991 { "glUniformMatrix3x4fv", _O(UniformMatrix3x4fv) },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.h | 246 …void GL_APIENTRY UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfl…
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D | libGLESv3.cpp | 1109 void GL_APIENTRY UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLflo… in UniformMatrix3x4fv() function
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D | entry_points.cpp | 1107 return gl::UniformMatrix3x4fv(location, count, transpose, value); in glUniformMatrix3x4fv()
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D | libGLESv2.cpp | 6546 FUNCTION(UniformMatrix3x4fv), in es2GetProcAddress()
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