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Searched refs:VEC_BAD_STRIDE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/math/
Dm_vector.h39 #define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */ macro
/external/mesa3d/src/mesa/tnl/
Dt_draw.c247 (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE)); in _tnl_import_array()