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Searched refs:VIRGL_BIND_SHADER_HANDLE (Results 1 – 4 of 4) sorted by relevance

/external/crosvm/gpu_renderer/src/generated/
Dvirgl_protocol.rs199 pub const VIRGL_BIND_SHADER_HANDLE: u32 = 1; constant
/external/virglrenderer/src/
Dvirgl_protocol.h489 #define VIRGL_BIND_SHADER_HANDLE 1 macro
Dvrend_decode.c1083 handle = get_buf_entry(ctx, VIRGL_BIND_SHADER_HANDLE); in vrend_decode_bind_shader()
/external/mesa3d/src/virtio/virtio-gpu/
Dvirgl_protocol.h503 #define VIRGL_BIND_SHADER_HANDLE 1 macro